Ejemplo n.º 1
0
 public void DisableTargetting(BattleParticipant.Faction faction)
 {
     foreach (BattleParticipantComponent comp in BattleManager.instance.battlerContainers)
     {
         if (comp.participant.FACTION == faction)
         {
             comp.disableSelection();
         }
     }
 }
Ejemplo n.º 2
0
    public BattleParticipant getRandomEnemy(BattleParticipant.Faction faction)
    {
        List <BattleParticipant> participantsInFaction = new List <BattleParticipant>();

        foreach (BattleParticipant participant in participants)
        {
            if (participant.FACTION == faction)
            {
                participantsInFaction.Add(participant);
            }
        }
        return(participantsInFaction[UnityEngine.Random.Range(0, participantsInFaction.Count)]);
    }
Ejemplo n.º 3
0
 public bool getFactionDeath(BattleParticipant.Faction faction)
 {
     foreach (BattleParticipant participant in participants)
     {
         if (participant.FACTION == faction)
         {
             if (participant.HP > 0)
             {
                 return(false);
             }
         }
     }
     return(true);
 }
 public BattleStateEnd(BattleManager bm, BattleParticipant.Faction winningFaction) : base(bm)
 {
     this.winningFaction = winningFaction;
 }