Ejemplo n.º 1
0
        public bool CanBeUsed()
        {
            var player    = _client.GetPlayerTank();
            var iterators = MapUtility.IterationMap;

            DangerDirections = new HashSet <Direction>();
            var bulets          = _client.GetBullets();
            var iterationPoints = iterators.ToDictionary(x => x.Key, x => _client.GetPlayerTank());

            for (int lengthCounter = 0; lengthCounter < 2; lengthCounter++)
            {
                foreach (var iterator in iterators)
                {
                    var key = iterator.Key;
                    iterationPoints[key] = iterator.Value(iterationPoints[key]);
                    if (bulets.Exists(x => x.X == iterationPoints[key].X && x.Y == iterationPoints[key].Y))
                    {
                        DangerDirections.Add(key);
                    }
                }
            }

            return(DangerDirections.Count > 0);
        }