private void OnShowEntitySuccess(object sender, GameEventArgs e)
    {
        ShowEntitySuccessEventArgs ne = (ShowEntitySuccessEventArgs)e;

        if (ne.EntityLogicType == typeof(PlayerController))
        {
            m_PlayerEntity = ne.Entity;
            m_BattleMgr.OnPlayerLoaded(ne.Entity.gameObject);
        }
        else if (ne.EntityLogicType == typeof(MonsterController))
        {
            m_BattleMgr.OnMonsterLoaded(ne.Entity.gameObject);
        }
    }