Ejemplo n.º 1
0
    public void RefreshPlayerStats()
    {
        string fightType = PlayerStats.Initiative == 6 ? "(ББ)" : "(ДБ)";

        transform.Find("Initiative Stat Info").Find("Number Text").GetComponent <Text>().text       = PlayerStats.Initiative + fightType;
        transform.Find("Close Combat Dmg Stat Info").Find("Number Text").GetComponent <Text>().text = PlayerStats.CloseCombatDmgPercent + "%";
        //int PercentToNumber = Mathf.RoundToInt(PlayerStats.CurrentNumberWhichIsHundredPercent / 100f * PlayerStats.PenetrationPercent);
        int numberToPercent = BattleMechanics.RoundItUp((float)PlayerStats.Penetration / PlayerStats.CurrentNumberWhichIsHundredPercent * 100f);

        transform.Find("Penetration Stat Info").Find("Number Text").GetComponent <Text>().text         = PlayerStats.Penetration + "(" + numberToPercent + "%)";
        transform.Find("Crit. Strength Stat Info").Find("Number Text").GetComponent <Text>().text      = PlayerStats.PhysCritPowerPercent + "%";
        transform.Find("Distance Combat Dmg Stat Info").Find("Number Text").GetComponent <Text>().text = PlayerStats.DistantCombatDmg + "%";
        numberToPercent = BattleMechanics.RoundItUp((float)PlayerStats.Evasion / PlayerStats.CurrentNumberWhichIsHundredPercent * 100f);
        //PercentToNumber = Mathf.RoundToInt(PlayerStats.CurrentNumberWhichIsHundredPercent / 100f * PlayerStats.EvasionPercent);
        transform.Find("EvasionPercent Stat Info").Find("Number Text").GetComponent <Text>().text = PlayerStats.Evasion + "(" + numberToPercent + "%)";
        numberToPercent = BattleMechanics.RoundItUp((float)PlayerStats.PhysCritChance / PlayerStats.CurrentNumberWhichIsHundredPercent * 100f);
        transform.Find("Crit. Chance Stat Info").Find("Number Text").GetComponent <Text>().text = PlayerStats.PhysCritChance + "(" + numberToPercent + "%)";
        transform.Find("Health Stat Info").Find("Number Text").GetComponent <Text>().text       = PlayerStats.MaxHp + "";
        //PercentToNumber = Mathf.RoundToInt(PlayerStats.CurrentNumberWhichIsHundredPercent / 100f * PlayerStats.PhysArmorPercent);
        numberToPercent = BattleMechanics.RoundItUp((float)PlayerStats.PhysArmor / PlayerStats.CurrentNumberWhichIsHundredPercent * 100f);
        transform.Find("Armor Stat Info").Find("Number Text").GetComponent <Text>().text                = PlayerStats.PhysArmor + "(" + numberToPercent + "%)";
        transform.Find("Magic Dmg Stat Info").Find("Number Text").GetComponent <Text>().text            = PlayerStats.MagicCombatDmg + "";
        transform.Find("Elemental Resistance Stat Info").Find("Number Text").GetComponent <Text>().text = PlayerStats.ElementalResistancePercent + "%";
        transform.Find("Accuracy Stat Info").Find("Number Text").GetComponent <Text>().text             = PlayerStats.AccuracyPercent + "%";
        transform.Find("RDmg Stat Info").Find("Number Text").GetComponent <Text>().text = PlayerStats.RightWeaponMinDmg + "-" + PlayerStats.RightWeaponMaxDmg;
        transform.Find("LDmg Stat Info").Find("Number Text").GetComponent <Text>().text = PlayerStats.LeftWeaponMinDmg + "-" + PlayerStats.LeftWeaponMaxDmg;
    }
Ejemplo n.º 2
0
    public void CalculateDmg()
    {
        string weaponLvlText = transform.Find("Weapon Lvl InputField").Find("Text").GetComponent <Text>().text;
        int    weaponLvl;

        if (int.TryParse(weaponLvlText, out weaponLvl))
        {
        }
        else
        {
            return;
        }
        for (int i = 1; i < weaponLvl; i++)
        {
            int tempMaxDmg = _maxDmg;
            _minDmg = _maxDmg + 1;
            float roundedNumber = tempMaxDmg * 2.5f;
            _maxDmg = (int)BattleMechanics.RoundItUp(roundedNumber);
        }
        DisplayDmgText();
    }