/// <summary>
    /// スキルリストの設定
    /// </summary>
    /// <param name="monster"></param>
    private void SetSkillList(BattleMapMonster monster)
    {
        List <MonsterSkill> skillList = monster.GetAvailableSkillList();

        int skillCount = skillList.Count;

        if (SKILL_BUTTON_VIEW_COUNT < skillCount)
        {
            skillCount = SKILL_BUTTON_VIEW_COUNT;
        }

        // 全体
        RectTransform panelRect = skillSelectObject.GameObject.GetComponent <RectTransform>();

        panelRect.sizeDelta = new Vector2(panelRect.sizeDelta.x, GetPanelHeight(skillCount));

        // 本体の位置
        float posY = PANEL_POSY_MARGIN + (panelRect.sizeDelta.y / 2);

        panelRect.anchoredPosition = new Vector2(PANEL_POSX, posY);

        // スクロールビュー
        RectTransform scrollViewRect = skillSelectObject.ScrollViewGameObject.GetComponent <RectTransform>();

        scrollViewRect.sizeDelta        = new Vector2(scrollViewRect.sizeDelta.x, skillCount * SKILL_BUTTON_HEIGHT);
        scrollViewRect.anchoredPosition =
            new Vector2(scrollViewRect.anchoredPosition.x, -(scrollViewRect.sizeDelta.y / 2 + SCROLL_VIEW_Y_MARGIN));

        // 概要の初期化
        skillSelectObject.OverviewText.text = "";

        // スキルボタンの設定
        SetSkillButtonList(monster, skillList);
    }
    /// <summary>
    /// モードごとに設定
    /// </summary>
    /// <param name="panelType"></param>
    /// <param name="monster"></param>
    /// <param name="panelPositionType"></param>
    private void SetPanelMode(
        BattleMapMonster monster, BattleMapStatusPanelType panelType, BattleMapStatusPanelPositionType panelPositionType)
    {
        float panelHeight = PANEL_HEIGHT;

        if (panelType == BattleMapStatusPanelType.NORMAL)
        {
            spObject.PaperGameObject.SetActive(true);
            spObject.PaperSubGameObject.SetActive(false);
            spObject.SkillButton.SetActive(false);
            spObject.CancelButton.SetActive(false);

            panelHeight = PANEL_HEIGHT;
        }
        else if (panelType == BattleMapStatusPanelType.SKILL1)
        {
            spObject.PaperGameObject.SetActive(false);
            spObject.PaperSubGameObject.SetActive(true);
            spObject.SkillButton.SetActive(true);
            spObject.CancelButton.SetActive(true);

            panelHeight = PANEL_HEIGHT_SKILL;
        }

        RectTransform goRect = spObject.GameObject.GetComponent <RectTransform>();

        goRect.anchorMin = new Vector2(0, 0);
        goRect.anchorMax = new Vector2(0, 0);

        // 本体の高さ
        goRect.sizeDelta = new Vector2(goRect.sizeDelta.x, panelHeight);

        // 本体の位置
        float posY = PANEL_POSY_MARGIN + (goRect.sizeDelta.y / 2);

        // スキル表示ありの場合
        if (panelPositionType == BattleMapStatusPanelPositionType.ON_SKILL_PANEL)
        {
            posY += BattleMapSkillSelectOperator.GetPanelHeight(monster.GetAvailableSkillList().Count);
        }

        // 控えありの場合
        else if (panelPositionType == BattleMapStatusPanelPositionType.ON_RESERVE)
        {
            posY += goRect.sizeDelta.y + PANEL_POSY_RESERVE_MARGIN;
        }

        goRect.anchoredPosition = new Vector2(PANEL_POSX, posY);
    }