Ejemplo n.º 1
0
    public void cardAction(GameObject pos)
    {
        hero = battle.getCurrent().GetComponent <Hero>();
        List <GameObject> hand = new List <GameObject>();

        hand = hero.GetComponent <DeckManager>().getInPlay();
        int count = 0;

        foreach (GameObject card in hand)
        {
            if (card.GetComponent <Treasure>() != null)
            {
                count++;
                hero.GetComponent <DeckManager>().Discard(card);
            }
        }

        if (count > 0)
        {
            hero.GetComponent <DeckManager>().Draw(count);
            battle.AddAction(count);
        }



        battle.MinusAction();
    }
Ejemplo n.º 2
0
    void QueueAction()
    {
        BattleAction theAction = _actions[_actionSelection];

        theAction.source = this;
        _manager.AddAction(theAction);
    }
Ejemplo n.º 3
0
    public void cardAction(GameObject pos)
    {
        hero = battle.getCurrent().GetComponent <Hero>();
        GameObject Display = GameObject.FindWithTag("ActionCam");

        Display.GetComponent <DisplayScene>().BattleDisplaySelf(hero, new Vector3(600, 50, 0), hero.decreaseHealth(Mathf.RoundToInt(.25f * hero.getMaxHealth()), hero.getBaseCrit()));
        battle.ViewBattle(0);
        battle.AddAction();
    }