Ejemplo n.º 1
0
    IEnumerator EnemyTurn()
    {
        dialogue.text = $"Wild {enemyPokemon.pokemonName.ToUpper()} used Tackle!";

        yield return(new WaitForSeconds(2f));

        enemyAnim.SetTrigger("Attack");
        playerAnim.SetTrigger("Hurt");
        playerHudAnim.SetTrigger("PlayerHurt");

        bool isDead = playerPokemon.TakeDmg(enemyPokemon.dmg);

        playerHud.SetHp(playerPokemon.currentHp);

        yield return(new WaitForSeconds(1f));

        if (isDead)
        {
            state = BattleState.LOST;
            EndBattle();
        }
        else
        {
            state = BattleState.PLAYERTURN;
            PlayerTurn();
        }
    }
Ejemplo n.º 2
0
    IEnumerator PlayerAttack()
    {
        dialogue.text = $"{playerPokemon.pokemonName.ToUpper()} used Tackle!";

        yield return(new WaitForSeconds(3f));

        playerAnim.SetTrigger("Attack");

        enemyAnim.SetTrigger("Hurt");

        playerHudAnim.SetTrigger("EnemyHurt");

        bool isDead = enemyPokemon.TakeDmg(playerPokemon.dmg);

        enemyHud.SetHp(enemyPokemon.currentHp);

        if (isDead)
        {
            state = BattleState.WIN;
            EndBattle();
        }
        else
        {
            state = BattleState.ENEMYTURN;
            StartCoroutine(EnemyTurn());
        }
    }