public void CloseSelectBattleCharactersPanel()
    {
        List <PawnInstance> selected = new List <PawnInstance>();

        if (transform.GetChild((int)SelectBattleCharactersScreenChildren.CharactersSelected).GetChild(0).childCount > 0)
        {
            selected.Add(transform.GetChild((int)SelectBattleCharactersScreenChildren.CharactersSelected).GetComponentInChildren <UIKeeperInstance>().keeperInstance);
        }

        if (transform.GetChild((int)SelectBattleCharactersScreenChildren.CharactersSelected).GetChild(1).childCount > 0)
        {
            selected.Add(transform.GetChild((int)SelectBattleCharactersScreenChildren.CharactersSelected).GetChild(1).GetComponentInChildren <UIKeeperInstance>().keeperInstance);
        }

        if (!isPrisonerOnTile)
        {
            if (transform.GetChild((int)SelectBattleCharactersScreenChildren.CharactersSelected).GetChild(2).childCount > 0)
            {
                selected.Add(transform.GetChild((int)SelectBattleCharactersScreenChildren.CharactersSelected).GetChild(2).GetComponentInChildren <UIKeeperInstance>().keeperInstance);
            }
        }

        BattleHandler.isPrisonerOnTile = isPrisonerOnTile;

        if (selected.Count == 0)
        {
            Debug.Log("At least one keeper must be selected");
            return;
        }
        gameObject.SetActive(false);

        BattleHandler.LaunchBattle(activeTile, selected);
        activeTile = null;

        for (int i = 0; i < transform.GetChild((int)SelectBattleCharactersScreenChildren.CharactersSelected).childCount; i++)
        {
            if (transform.GetChild((int)SelectBattleCharactersScreenChildren.CharactersSelected).GetChild(i).childCount > 0)
            {
                Destroy(transform.GetChild((int)SelectBattleCharactersScreenChildren.CharactersSelected).GetChild(i).GetChild(0).gameObject);
            }
        }

        for (int i = 0; i < transform.GetChild((int)SelectBattleCharactersScreenChildren.CharactersOnTile).childCount; i++)
        {
            if (transform.GetChild((int)SelectBattleCharactersScreenChildren.CharactersOnTile).GetChild(i).childCount > 0)
            {
                Destroy(transform.GetChild((int)SelectBattleCharactersScreenChildren.CharactersOnTile).GetChild(i).GetChild(0).gameObject);
            }
        }
    }