Ejemplo n.º 1
0
    public void UpdateHud()
    {
        playerBattleHUD.SetHUD(playerUnit, playerUnit.GetTurnPos());
        if (targetedEnemyUnit != null)
        {
            enemyBattleHUD.SetHUD(targetedEnemyUnit, targetedEnemyUnit.GetTurnPos());
            turnSliders.UpdateTurnBar(playerUnit, enemies);

            if (targetedEnemyUnit.statusEffect != null)
            {
                enemyBattleHUD.SetStatusEffect(targetedEnemyUnit.statusEffect);
            }
            else
            {
                enemyBattleHUD.SetStatusEffect();
            }
        }

        if (playerUnit.statusEffect != null)
        {
            playerBattleHUD.SetStatusEffect(playerUnit.statusEffect);
        }
        else
        {
            playerBattleHUD.SetStatusEffect();
        }
        HUDUpdated.Raise();
    }