public void Flee() { hasFleed = true; timer.text = "Repair Phase"; fleeButton.interactable = false; battleEvent.BattleOver("You have successfully fled.", false); playerShip.AddLethality(-BATTLE_LETHALITY_DELTA); }
public void Flee() { hasFleed = true; timer.text = "Repair Phase"; fleeButton.interactable = false; battleEvent.BattleOver("You have successfully fled.", false); playerShip.AddLethality(-BATTLE_LETHALITY_DELTA); }