Ejemplo n.º 1
0
        public void BookOfWisdomWorksForWizards()
        {
            Scenario scenario = new Scenario();
            Wizard   gandalf  = new Wizard();
            Orc      orc      = new Orc();

            Excalibur sword = new Excalibur();

            gandalf.AddItem(sword);

            List <CharacterClass> heroes = new List <CharacterClass>()
            {
                gandalf
            };
            List <CharacterClass> villains = new List <CharacterClass>()
            {
                orc
            };

            BattleEncounter battle = new BattleEncounter(heroes, villains);

            List <List <CharacterClass> > everything = battle.PlayEncounter();

            Assert.AreEqual($"-{everything[1][0].Name} has been slain by {everything[0][0].Name}", everything[0][0].Registres.ShowRegistres());
        }
Ejemplo n.º 2
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        public void WhatIfThereAreMoreEnemiesThanHeroes()
        {
            Scenario scenario = new Scenario();

            Dwarf     gimli   = new Dwarf();
            Elf       legolas = new Elf();
            ChosenOne aragorn = new ChosenOne();
            Wizard    gandalf = new Wizard();

            Orc orc  = new Orc();
            Orc orc2 = new Orc();
            Orc orc3 = new Orc();
            Orc orc4 = new Orc();
            Orc orc5 = new Orc();

            List <CharacterClass> heroes = new List <CharacterClass>()
            {
                gimli, legolas, aragorn, gandalf
            };
            List <CharacterClass> villains = new List <CharacterClass>()
            {
                orc, orc2, orc3, orc4, orc5
            };

            BattleEncounter battle = new BattleEncounter(heroes, villains);

            List <List <CharacterClass> > everything = battle.PlayEncounter();

            Assert.IsTrue(battle.EveryoneDead(everything[1]));
        }
Ejemplo n.º 3
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        public void Only_one_character_alive_after_battle_encounter_2()
        {
            Satan        satan        = new Satan(10, 9000, 0);
            ShadowHunter shadowHunter = new ShadowHunter(1, 10, 10);

            BattleEncounter encounter = new BattleEncounter(shadowHunter, satan);

            encounter.RunEncounter();

            int heroesAlive   = 0;
            int villainsAlive = 0;

            foreach (var hero in encounter.Heroes)
            {
                if (hero.IsAlive())
                {
                    heroesAlive++;
                }
            }
            foreach (var villain in encounter.Villains)
            {
                if (villain.IsAlive())
                {
                    villainsAlive++;
                }
            }


            Assert.IsTrue((heroesAlive == 0 && villainsAlive == 1) ||
                          (villainsAlive == 0 && heroesAlive == 1));
        }
Ejemplo n.º 4
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        public void BattleEncounterEndsWhenEveryoneOnOneSideDiesPart2Test()
        {
            Scenario scenario = new Scenario();

            Dwarf     gimli   = new Dwarf();
            Elf       legolas = new Elf();
            ChosenOne aragorn = new ChosenOne();
            Wizard    gandalf = new Wizard();

            DarkLord orc  = new DarkLord();
            DarkLord orc2 = new DarkLord();
            DarkLord orc3 = new DarkLord();
            DarkLord orc4 = new DarkLord();

            List <CharacterClass> heroes = new List <CharacterClass>()
            {
                gimli, legolas, aragorn, gandalf
            };
            List <CharacterClass> villains = new List <CharacterClass>()
            {
                orc, orc2, orc3, orc4
            };

            BattleEncounter battle = new BattleEncounter(heroes, villains);

            List <List <CharacterClass> > everything = battle.PlayEncounter();

            Assert.IsTrue(battle.EveryoneDead(everything[0]));
        }
Ejemplo n.º 5
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        public void BattleEncounterEndsWhenEveryoneOnOneSideDiesTest()
        {
            Scenario scenario = new Scenario();

            Dwarf     gimli   = new Dwarf();
            Elf       legolas = new Elf();
            ChosenOne aragorn = new ChosenOne();
            Wizard    gandalf = new Wizard();

            Orc orc  = new Orc();
            Orc orc2 = new Orc();
            Orc orc3 = new Orc();
            Orc orc4 = new Orc();

            List <CharacterClass> heroes = new List <CharacterClass>()
            {
                gimli, legolas, aragorn, gandalf
            };
            List <CharacterClass> villains = new List <CharacterClass>()
            {
                orc, orc2, orc3, orc4
            };

            BattleEncounter battle = new BattleEncounter(heroes, villains);

            List <List <CharacterClass> > everything = battle.PlayEncounter();

            Assert.AreEqual(0, everything[1][0].HealthActual + everything[1][1].HealthActual + everything[1][2].HealthActual + everything[1][3].HealthActual);
        }
Ejemplo n.º 6
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        public void BattleEncounterWithArmorAndWeaponsTest()
        {
            Scenario scenario = new Scenario();
            Dwarf    gimli    = new Dwarf();
            Orc      orc      = new Orc();

            BasicSword sword = new BasicSword();
            ChainMail  armor = new ChainMail();
            GoldenCoat coat  = new GoldenCoat();

            orc.AddItem(sword);
            orc.AddItem(armor);
            orc.AddItem(coat);

            List <CharacterClass> heroes = new List <CharacterClass>()
            {
                gimli
            };
            List <CharacterClass> villains = new List <CharacterClass>()
            {
                orc
            };

            BattleEncounter battle = new BattleEncounter(heroes, villains);

            List <List <CharacterClass> > everything = battle.PlayEncounter();

            Assert.AreEqual(0, everything[0][0].HealthActual);
        }
Ejemplo n.º 7
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 public BattleSimulationArmy(SimulationObject simulationObject, BattleContender contender) : base(simulationObject)
 {
     if (simulationObject == null)
     {
         throw new ArgumentNullException("simulationObject");
     }
     if (contender == null)
     {
         throw new ArgumentNullException("contender");
     }
     this.contender = contender;
     if (contender.DefaultTargetingStrategy != null)
     {
         StaticString armyBattleTargetingStrategy = contender.DefaultTargetingStrategy;
         this.ArmyBattleTargetingStrategy       = armyBattleTargetingStrategy;
         this.ArmyBattleTargetingWantedStrategy = armyBattleTargetingStrategy;
     }
     else
     {
         StaticString armyBattleTargetingStrategy = BattleEncounter.GetDefaultStrategy();
         this.ArmyBattleTargetingWantedStrategy = armyBattleTargetingStrategy;
         this.ArmyBattleTargetingStrategy       = armyBattleTargetingStrategy;
     }
     this.WaitingArmyActions = new List <BattleArmyAction>();
 }
Ejemplo n.º 8
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    public void LoadParty(BattleEncounter encounter)
    {
        Party.CreateFormation(encounter);
        Ranks.DistributeParty(Party);

        foreach (var unit in Party.Units)
        {
            unit.Formation = this;
        }
        Overlay.LockOnUnits(Party);
    }
Ejemplo n.º 9
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        public void Only_one_character_alive_after_battle_encounter_1()
        {
            Satan  satan  = new Satan(10, 9000, 0);
            Dragon dragon = new Dragon(56, 52, 34);
            Orc    orc    = new Orc(23, 34, 4);

            ShadowHunter shadowHunter = new ShadowHunter(1, 10, 10);
            Angel        angel        = new Angel(231, 223, 343);
            Archer       archer       = new Archer(2323, 323, 32);
            Knight       knight       = new Knight(23, 3334, 132);

            BattleEncounter encounter = new BattleEncounter(new List <AbstractHero>()
            {
                shadowHunter,
                angel,
                archer,
                knight
            },
                                                            new List <AbstractVillain>()
            {
                satan,
                dragon,
                orc
            });

            encounter.RunEncounter();

            int heroesAlive   = 0;
            int villainsAlive = 0;

            foreach (var hero in encounter.Heroes)
            {
                if (hero.IsAlive())
                {
                    heroesAlive++;
                }
            }
            foreach (var villain in encounter.Villains)
            {
                if (villain.IsAlive())
                {
                    villainsAlive++;
                }
            }


            Assert.IsTrue(heroesAlive == 0 || villainsAlive == 0);
        }
Ejemplo n.º 10
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        public void Expected_battle_result_2()
        {
            Satan        satan        = new Satan(10, 9000, 0);
            ShadowHunter shadowHunter = new ShadowHunter(1, 10, 10);

            BattleEncounter encounter = new BattleEncounter(new List <AbstractHero>()
            {
                shadowHunter
            },
                                                            new List <AbstractVillain>()
            {
                satan
            });


            Assert.IsFalse(encounter.RunEncounter());
        }
Ejemplo n.º 11
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        public void EternalStoneWorksForHeroes()
        {
            Scenario scenario = new Scenario();
            Dwarf    gimli    = new Dwarf();
            Orc      orc      = new Orc();

            List <CharacterClass> heroes = new List <CharacterClass>()
            {
                gimli
            };
            List <CharacterClass> villains = new List <CharacterClass>()
            {
                orc
            };

            BattleEncounter battle = new BattleEncounter(heroes, villains);

            List <List <CharacterClass> > everything = battle.PlayEncounter();

            Assert.AreEqual("1", gimli.Registres.ShowRegistres());
        }
Ejemplo n.º 12
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        public void BattleEncounterNoWeaponsTest()
        {
            Scenario scenario = new Scenario();
            Dwarf    gimli    = new Dwarf();
            Orc      orc      = new Orc();

            List <CharacterClass> heroes = new List <CharacterClass>()
            {
                gimli
            };
            List <CharacterClass> villains = new List <CharacterClass>()
            {
                orc
            };

            BattleEncounter battle = new BattleEncounter(heroes, villains);

            List <List <CharacterClass> > everything = battle.PlayEncounter();

            Assert.AreEqual(0, everything[1][0].HealthActual);
        }
Ejemplo n.º 13
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        public void ThousandYearTreeTest()
        {
            Scenario scenario = new Scenario();
            Dwarf    gimli    = new Dwarf();
            Dragon   dragon   = new Dragon();


            List <CharacterClass> heroes = new List <CharacterClass>()
            {
                gimli
            };
            List <CharacterClass> villains = new List <CharacterClass>()
            {
                dragon
            };

            BattleEncounter battle = new BattleEncounter(heroes, villains);

            List <List <CharacterClass> > everything = battle.PlayEncounter();

            Assert.AreEqual(gimli.Name, everything[1][0].Registres.ShowRegistres());
        }
Ejemplo n.º 14
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        public void Heroes_win_battle_encounter()
        {
            Dwarf  dwarf  = new Dwarf(1000, 80, 0);
            Elf    elf    = new Elf(67060, 45, 0);
            Wizard wizard = new Wizard(9595, 54, 0);


            Demon  demon  = new Demon(23, 1, 24);
            Dragon dragon = new Dragon(10, 10, 0);
            Orc    orc    = new Orc(24, 4, 1);

            var heroes = new List <AbstractHero> {
                dwarf, elf, wizard
            };
            var villains = new List <AbstractVillain> {
                demon, dragon, orc
            };

            BattleEncounter encounter = new BattleEncounter(heroes, villains);

            Assert.IsTrue(encounter.RunEncounter());
        }
Ejemplo n.º 15
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        public void Villains_win_battle_encounter()
        {
            Dwarf  dwarf  = new Dwarf(9, 1, 0);
            Elf    elf    = new Elf(10, 3, 0);
            Wizard wizard = new Wizard(8, 4, 0);


            Demon  demon  = new Demon(23, 6547, 24);
            Dragon dragon = new Dragon(10, 10, 0);
            Orc    orc    = new Orc(24, 4, 1);

            var heroes = new List <AbstractHero> {
                dwarf, elf, wizard
            };
            var villains = new List <AbstractVillain> {
                demon, dragon, orc
            };

            BattleEncounter encounter = new BattleEncounter(heroes, villains);

            Assert.IsFalse(encounter.RunEncounter());
        }
Ejemplo n.º 16
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    public virtual void Write(BinaryWriter bw)
    {
        bw.Write(Id);
        bw.Write(GridX);
        bw.Write(GridY);

        bw.Write(TextureId);
        bw.Write((int)Type);
        bw.Write((int)Knowledge);

        bw.Write(Prop != null);
        if (Prop != null)
        {
            Prop.Write(bw);
        }

        bw.Write(BattleEncounter != null);
        if (BattleEncounter != null)
        {
            BattleEncounter.Write(bw);
        }
    }
Ejemplo n.º 17
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        private void validFormatAssert(string file)
        {
            TypeHandler firstHandler = new BattleEncounterHandler(new GenericItemHandler(new ElfHandler(null)));

            FileReader fileReader = new FileReader(firstHandler);
            Scenario   scenario   = fileReader.Read(file);

            Assert.AreEqual(scenario.ListOfEncounter.Count, 1);
            Assert.IsInstanceOf <BattleEncounter>(scenario.ListOfEncounter[0]);

            BattleEncounter battleEncounter = scenario.ListOfEncounter[0] as BattleEncounter;
            Character       elf             = battleEncounter.ListOfHero[0];

            Assert.IsInstanceOf <Elf>(elf);
            Assert.AreEqual(elf.Name, "elf1");

            Assert.AreEqual(elf.GetItems().Count, 1);
            Item item = elf.GetItems()[0];

            Assert.IsInstanceOf <GenericItem>(item);
            Assert.AreEqual(item.Name, "espada");
        }
Ejemplo n.º 18
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    public void CreateFormation(BattleEncounter encounter)
    {
        Units = new List <FormationUnit>();
        int summonRank = 1;

        foreach (var monster in encounter.Monsters)
        {
            GameObject unitObject = Resources.Load("Prefabs/Monsters/" + monster.Class) as GameObject;

            if (unitObject == null)
            {
                unitObject = (Resources.Load("Prefabs/Monsters/brigand_cutthroat") as GameObject);
            }

            FormationUnit unit = Instantiate(unitObject).GetComponent <FormationUnit>();

            unit.transform.SetParent(transform, false);
            unit.Party = this;
            unit.Initialize(monster, summonRank, Team.Monsters);
            Units.Add(unit);
            summonRank += monster.Size;
            unit.ResetAnimations();
        }
    }
Ejemplo n.º 19
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 public BattleEncounterState_Setup(BattleEncounter battleEncounter) : base(battleEncounter)
 {
 }
 public BattleEncounterState_Terminate(BattleEncounter battleEncounter) : base(battleEncounter)
 {
 }
Ejemplo n.º 21
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    public void SpawnEncounter(BattleEncounter encounter, bool campfireSurprise)
    {
        MonsterFormation.LoadParty(encounter);
        for (int i = 0; i < MonsterParty.Units.Count; i++)
        {
            var monster = MonsterParty.Units[i].Character as Monster;
            MonsterParty.Units[i].CombatInfo.PrepareForBattle(PickId(), monster, true);
            if (monster.TorchlightModifier != null)
            {
                RaidSceneManager.TorchMeter.Modify(monster.TorchlightModifier);
            }
            RaidSceneManager.TorchMeter.ApplyBuffsForUnit(MonsterParty.Units[i]);
            if (monster.Data.BattleBackdrop != null)
            {
                backdrop.Activate(monster.Data.BattleBackdrop);
            }
            #region Spawn Check
            if (monster.Data.Spawn != null)
            {
                for (int k = 0; k < monster.Data.Spawn.Effects.Count; k++)
                {
                    for (int j = 0; j < monster.Data.Spawn.Effects[k].SubEffects.Count; j++)
                    {
                        monster.Data.Spawn.Effects[k].SubEffects[j].ApplyInstant(MonsterParty.Units[i],
                                                                                 MonsterParty.Units[i], monster.Data.Spawn.Effects[k]);
                    }
                }
                MonsterParty.Units[i].OverlaySlot.UpdateOverlay();
            }
            #endregion
        }
        var shared = MonsterParty.Units.Find(unit => unit.Character.SharedHealth != null);
        if (shared != null)
        {
            SharedHealth.Initialize(MonsterParty.Units, shared.Character.SharedHealth);
        }
        MonsterFormation.overlay.UpdateOverlay();

        SurpriseStatus = SurpriseStatus.Nothing;

        if (MonsterFormation.AlwaysSurprises() || campfireSurprise)
        {
            SurpriseStatus = SurpriseStatus.HeroesSurprised;
        }
        else if (MonsterFormation.AlwaysBeSurprised())
        {
            SurpriseStatus = SurpriseStatus.MonstersSurprised;
        }
        else
        {
            if (MonsterFormation.CanBeSurprised())
            {
                float monstersSurprised = 0.1f + RaidSceneManager.TorchMeter.CurrentRange.MonstersSurprised;
                for (int i = 0; i < HeroParty.Units.Count; i++)
                {
                    monstersSurprised += HeroParty.Units[i].Character[AttributeType.MonsterSurpirseChance].ModifiedValue;
                }
                monstersSurprised = Mathf.Clamp(monstersSurprised, 0, 0.65f);
                if (RandomSolver.CheckSuccess(monstersSurprised))
                {
                    SurpriseStatus = SurpriseStatus.MonstersSurprised;
                }
            }

            if (MonsterFormation.CanSurprise() && SurpriseStatus == SurpriseStatus.Nothing)
            {
                float heroesSurprised = 0.1f + RaidSceneManager.TorchMeter.CurrentRange.HeroesSurprised;
                for (int i = 0; i < HeroParty.Units.Count; i++)
                {
                    heroesSurprised += HeroParty.Units[i].Character[AttributeType.PartySurpriseChance].ModifiedValue;
                }
                heroesSurprised = Mathf.Clamp(heroesSurprised, 0, 0.65f);
                if (RandomSolver.CheckSuccess(heroesSurprised))
                {
                    SurpriseStatus = SurpriseStatus.HeroesSurprised;
                }
            }
        }
        Round.StartBattle(this);
    }
Ejemplo n.º 22
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 public HallSector(string id, int gridX, int gridY, Hallway parentHallway, Knowledge knowledge, AreaType areaType, string textureId,
                   string dungeon, string encounter, int mashId, int index) : this(id, gridX, gridY, parentHallway, knowledge, areaType, textureId)
 {
     BattleEncounter = new BattleEncounter(DarkestDungeonManager.Data.DungeonEnviromentData[dungeon].BattleMashes.
                                           Find(mash => mash.MashId == mashId).NamedEncounters[encounter][index].MonsterSet);
 }
Ejemplo n.º 23
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 public void SetNamedEncounter(string dungeon, string encounter, int index, int mashId)
 {
     BattleEncounter = new BattleEncounter(DarkestDungeonManager.Data.DungeonEnviromentData[dungeon].BattleMashes.
                                           Find(mash => mash.MashId == mashId).NamedEncounters[encounter][index].MonsterSet);
 }
Ejemplo n.º 24
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 public void SetBossEncounter(string dungeon, string boss, int mashId)
 {
     BattleEncounter = new BattleEncounter(DarkestDungeonManager.Data.DungeonEnviromentData[dungeon].BattleMashes.
                                           Find(mash => mash.MashId == mashId).BossEncounters.Find(enc => enc.MonsterSet.Contains(boss)).MonsterSet);
 }