Ejemplo n.º 1
0
    IEnumerator _FinishEvent()
    {
        IsEnd               = true;
        Time.timeScale      = 0.0f;
        Time.fixedDeltaTime = Time.fixedDeltaTime * Time.timeScale;
        StageManager.StopBGM();
        BattleData.TEST_END_SHOW();

        rank = new int[scores.Length];
        for (int i = 0; i < rank.Length; i++)
        {
            rank[i] = i;
        }

        Array.Sort(scores, rank);
        Array.Reverse(rank);

        for (int i = 0; i < rank.Length; i++)
        {
            Debug.Log(rank[i]);
        }

        yield return(new WaitForSecondsRealtime(1.35f));

        StageManager.SetCloseUpCamera(rank[0]);
        yield return(new WaitForSecondsRealtime(2f));

        GameObject.FindGameObjectWithTag("StageManager").GetComponent <StageManager>().LoadLobby();
        Time.timeScale      = 1f;
        Time.fixedDeltaTime = 0.01f;

        yield return(null);
    }
Ejemplo n.º 2
0
    IEnumerator _FinishEvent()
    {
        Time.timeScale      = 0.0f;
        Time.fixedDeltaTime = Time.fixedDeltaTime * Time.timeScale;
        StageManager.StopBGM();
        BattleData.TEST_END_SHOW();

        yield return(new WaitForSecondsRealtime(1.35f));

        for (int i = 0; i < Lifes.Count; i++)
        {
            if (DeadPlayer.Contains(i))
            {
            }
            else
            {
                Debug.Log(i);
                StageManager.SetCloseUpCamera(i);
            }
        }
        // StageManager.SetCloseUpCamera(rank[0]);
        yield return(new WaitForSecondsRealtime(2f));

        GameObject.FindGameObjectWithTag("StageManager").GetComponent <StageManager>().LoadLobby();
        Time.timeScale      = 1f;
        Time.fixedDeltaTime = 0.01f;

        yield return(null);
    }
Ejemplo n.º 3
0
    IEnumerator _FinishEvent()
    {
        Time.timeScale      = 0.0f;
        Time.fixedDeltaTime = Time.fixedDeltaTime * Time.timeScale;
        StageManager.StopBGM();
        BattleData.TEST_END_SHOW();

        int[] rank;
        int[] scores;
        rank   = new int[Lifes.Count];
        scores = new int[Lifes.Count];
        for (int i = 0; i < rank.Length; i++)
        {
            rank[i] = i;
        }
        for (int i = 0; i < scores.Length; i++)
        {
            scores[i] = Lifes[i];
        }

        Array.Sort(scores, rank);
        Array.Reverse(rank);

        yield return(new WaitForSecondsRealtime(1.35f));

        StageManager.SetCloseUpCamera(rank[0]);

        /*Time.timeScale = 1f;
         * Time.fixedDeltaTime = 0.01f;*/
        // GameObject.FindGameObjectWithTag("StageManager").GetComponent<StageManager>().GameEnd(rank);
        yield return(new WaitForSecondsRealtime(0.5f));

        yield return(new WaitForSecondsRealtime(2f));

        GameObject.FindGameObjectWithTag("StageManager").GetComponent <StageManager>().LoadLobby();
        Time.timeScale      = 1f;
        Time.fixedDeltaTime = 0.01f;

        yield return(null);
    }