public static void Reset() { InDialog = false; FladderKilled = false; FladderArested = false; RandKilled = false; PriestOut = false; FjallKilled = false; FoxerKilled = false; initialPosition = Vector3.zero; translateOnStartup = false; PreBattleLevelName = ""; difficultyFactor = 20; boss = null; gameOverDelegate = new GameOverDelegate(defaultGameOver); battleCompletedDelegate = new BattleCompletedDelegate(defaultBattleComplete); battleType = BattleType.FOREST_BATTLE; boss1Defeated = false; boss2Defeated = false; boss3Defeated = false; boss4Defeated = false; Dialog.PlayedDialogs.Clear(); foreach (PlayerStats p in PlayerContainer.players) { p.healthPoints = 100; p.battleProgress = 50; p.damage = 10; } }
public static void bossDefeated() { Play(Resources.Load <AudioClip> ("sounds/music/Combat10_Win Combat Boss")); Globals.boss = null; Globals.battleCompletedDelegate = Globals.defaultBattleComplete; Globals.difficultyFactor += 20; lvlup(); }