Ejemplo n.º 1
0
    private void autoHandler(GameObject set)
    {
        BattleClick setbcComponent   = set.GetComponent <BattleClick>();
        BattleClick statebcComponent = null;

        if (state != null)
        {
            statebcComponent = state.GetComponent <BattleClick>();
        }
        if (state.name.Contains("Character"))
        {
            if (set.name.Contains("Character"))
            {
                Debug.Log("Selected " + setbcComponent.name + ", HP: " + setbcComponent.currentHealth + ", DMG: " + setbcComponent.maxDamage + ", Type: " + setbcComponent.type);
                state = set;
            }
            else if (set.name.Contains("Enemy"))
            {
                bool attackable = false;
                if (statebcComponent.type.Contains("Antibiotic"))
                {
                    attackable = inRange(2, setbcComponent.charPosition);
                }
                else if (statebcComponent.type.Contains("ImmuneCell"))
                {
                    attackable = inRange(1, setbcComponent.charPosition);
                }
                if (attackable)
                {
                    Debug.Log(statebcComponent.name + " Attacked " + set.name + " of type " + setbcComponent.type + " with " + setbcComponent.currentHealth + " hp");
                    setbcComponent.autoTakeDamage(statebcComponent);
                    Debug.Log("Enemy Health Left: " + setbcComponent.currentHealth);
                    statebcComponent.ability.charge++;
                    statebcComponent.selectable = false;
                    state = null;
                    tryAI();
                }
            }
        }
    }