public void RA_ShouldReturn_BattlecardsInCorrectOrder_AfterDelete()
        {
            //Arrange
            IArena            RA       = new RoyaleArena();
            BattleCard        cd1      = new BattleCard(5, CardType.SPELL, "joro", 10, 5);
            BattleCard        cd2      = new BattleCard(6, CardType.SPELL, "joro", 11, 5);
            BattleCard        cd3      = new BattleCard(7, CardType.SPELL, "joro", 12, 5);
            List <BattleCard> expected = new List <BattleCard>()
            {
                cd2
            };

            //Act
            RA.Add(cd1);
            RA.Add(cd3);
            RA.Add(cd2);
            RA.RemoveById(5);
            RA.RemoveById(7);
            List <BattleCard> actual = new List <BattleCard>();

            foreach (BattleCard battlecard in RA)
            {
                actual.Add(battlecard);
            }

            //Assert
            CollectionAssert.AreEqual(expected, actual);
        }
        public void GetByName_ShouldWorkCorrectly()
        {
            //Arrange
            IArena            RA       = new RoyaleArena();
            BattleCard        cd1      = new BattleCard(2, CardType.SPELL, "joro", 5, 1);
            BattleCard        cd2      = new BattleCard(1, CardType.SPELL, "joro", 6, 1);
            BattleCard        cd3      = new BattleCard(4, CardType.SPELL, "joro", 7, 15.6);
            BattleCard        cd4      = new BattleCard(3, CardType.SPELL, "joro", 8, 15.6);
            BattleCard        cd5      = new BattleCard(8, CardType.RANGED, "joro", 11, 17.8);
            List <BattleCard> expected = new List <BattleCard>()
            {
                cd5, cd4, cd3, cd2, cd1
            };

            //Act
            RA.Add(cd1);
            RA.Add(cd3);
            RA.Add(cd2);
            RA.Add(cd4);
            RA.Add(cd5);

            //Assert
            IEnumerable <BattleCard> joro   = RA.GetByNameOrderedBySwagDescending("joro");
            List <BattleCard>        actual = new List <BattleCard>();

            foreach (var item in joro)
            {
                actual.Add(item);
            }
            CollectionAssert.AreEquivalent(expected, actual);
        }
Ejemplo n.º 3
0
    protected void UpdateScoll(int index, GameObject go)
    {
        //Debug.Log("index:" + index);
        //Debug.Log("card:" + card.CardID.ToString());
        UIText name = Utility.GameUtility.FindDeepChild <UIText>(go, "name");

        name.text = MyPlayer.Instance.data.CardList[index].ToString();
        Cards card = Cards.Get(EnemyPlayer.Instance.data.BattleCardList[index]);

        go.name = card.CardID.ToString();
        go.transform.Find("card").GetComponent <UIImage>().sprite = ResourcesManager.Instance.SyncGetCardImgInAltas(card.CardID);
        AddListClick(go, OnClickCard);

        UIImage m_Hp        = Utility.GameUtility.FindDeepChild <UIImage>(go, "HpNode/Hp");
        UIImage m_Process   = Utility.GameUtility.FindDeepChild <UIImage>(go, "HpNode/HpProcess");
        UIText  m_NameText  = Utility.GameUtility.FindDeepChild <UIText>(go, "HpNode/Name");
        UIText  m_LevelText = Utility.GameUtility.FindDeepChild <UIText>(go, "HpNode/Level");

        m_Hp.fillAmount = 1.0f;

        BattleCard battleCard = BattleManager.Instance.EnemyCardDic[card.CardID];

        m_Hp.fillAmount = battleCard.HpPercent();
        m_NameText.text = battleCard.BaseData.Name;

        if (!HpImgDic.ContainsKey(card.CardID))
        {
            HpImgDic.Add(card.CardID, m_Hp);
        }
    }
        public void GetByCardTypeAndMaximumDamage_ShouldWorkCorrectly_OnExistingSender()
        {
            //Arrange
            IArena            RA       = new RoyaleArena();
            BattleCard        cd1      = new BattleCard(2, CardType.SPELL, "joro", 1, 5);
            BattleCard        cd2      = new BattleCard(1, CardType.SPELL, "valq", 14.8, 6);
            BattleCard        cd3      = new BattleCard(3, CardType.SPELL, "valq", 15.6, 12);
            BattleCard        cd4      = new BattleCard(4, CardType.SPELL, "valq", 15.6, 61);
            BattleCard        cd5      = new BattleCard(8, CardType.SPELL, "valq", 17.8, 13);
            List <BattleCard> expected = new List <BattleCard>()
            {
                cd3, cd4, cd2, cd1
            };

            //Act
            RA.Add(cd1);
            RA.Add(cd3);
            RA.Add(cd2);
            RA.Add(cd4);
            RA.Add(cd5);

            //Assert
            IEnumerable <BattleCard> battlecards = RA.GetByCardTypeAndMaximumDamage(CardType.SPELL, 15.6);
            List <BattleCard>        actual      = new List <BattleCard>();

            foreach (var item in battlecards)
            {
                actual.Add(item);
            }
            CollectionAssert.AreEqual(expected, actual);
        }
        public void FindFirstLeastSwag_ShouldWorkCorrectly()
        {
            //Arrange
            IArena            RA       = new RoyaleArena();
            BattleCard        cd1      = new BattleCard(5, CardType.SPELL, "joro", 6.0, 1.0);
            BattleCard        cd2      = new BattleCard(6, CardType.MELEE, "joro", 7.0, 5.5);
            BattleCard        cd3      = new BattleCard(7, CardType.SPELL, "joro", 11.0, 5.5);
            BattleCard        cd4      = new BattleCard(12, CardType.BUILDING, "joro", 12.0, 15.6);
            BattleCard        cd5      = new BattleCard(15, CardType.BUILDING, "moro", 13.0, 7.8);
            List <BattleCard> expected = new List <BattleCard>()
            {
                cd1, cd2, cd3, cd5
            };

            //Act
            RA.Add(cd1);
            RA.Add(cd3);
            RA.Add(cd2);
            RA.Add(cd4);
            RA.Add(cd5);
            IEnumerable <BattleCard> battlecards = RA.FindFirstLeastSwag(4);

            List <BattleCard> actual = new List <BattleCard>();

            foreach (var b in battlecards)
            {
                actual.Add(b);
            }

            //Assert
            CollectionAssert.AreEqual(expected, actual);
        }
        public void GetByTypeAndDamageRangeOrderedByDamageThenById_ShouldWorkCorrectly_On_CorrectRange()
        {
            //Arrange
            IArena            RA       = new RoyaleArena();
            BattleCard        cd1      = new BattleCard(5, CardType.SPELL, "joro", 1, 5);
            BattleCard        cd2      = new BattleCard(6, CardType.SPELL, "joro", 5.5, 6);
            BattleCard        cd3      = new BattleCard(7, CardType.SPELL, "joro", 5.5, 7);
            BattleCard        cd4      = new BattleCard(12, CardType.SPELL, "joro", 15.6, 10);
            BattleCard        cd5      = new BattleCard(15, CardType.RANGED, "joro", 7.8, 6);
            List <BattleCard> expected = new List <BattleCard>()
            {
                cd4, cd2, cd3, cd1
            };

            //Act
            RA.Add(cd1);
            RA.Add(cd3);
            RA.Add(cd2);
            RA.Add(cd4);
            RA.Add(cd5);
            //Assert
            IEnumerable <BattleCard> battlecards = RA.GetByTypeAndDamageRangeOrderedByDamageThenById(CardType.SPELL, 0, 20);
            List <BattleCard>        actual      = new List <BattleCard>();

            foreach (var b in battlecards)
            {
                actual.Add(b);
            }
            CollectionAssert.AreEqual(expected, actual);
        }
Ejemplo n.º 7
0
        public ActionResult Delete(Guid guid, int?at)
        {
            if (guid == null || at == null)
            {
                return(RedirectToAction("ListPokemon", new { at = 1 }));
            }

            if (TempData["BattleCard"] == null)
            {
                return(RedirectToAction("Index"));
            }

            BattleCard bc = (BattleCard)TempData["BattleCard"];

            if ((int)at == 1)
            {
                Pokemon p = bc.FavPokes.Find(x => x.PokeGUID == guid);
                bc.FavPokes.Remove(p);
            }
            else
            {
                Pokemon p = bc.GymPokes.Find(x => x.PokeGUID == guid);
                bc.GymPokes.Remove(p);
            }

            TempData["BattleCard"] = bc;
            return(RedirectToAction("ListPokemon", new { at = at }));
        }
Ejemplo n.º 8
0
    private void TakeCard(BattleCard card, string guid)
    {
        Debug.Log("TC2");
        CardBehaviour cardBehaviour = AddCardToDeck(card, guid);

        CardsLayoutManager.Instance.MoveCardTo(cardBehaviour, CardsLayoutManager.SlotType.PlayerHand);
    }
        public void RA_ShouldBeEnumeratedIn_InsertionOrder()
        {
            //Arrange
            IArena            RA       = new RoyaleArena();
            BattleCard        cd1      = new BattleCard(5, CardType.SPELL, "joro", 5, 5);
            BattleCard        cd2      = new BattleCard(6, CardType.SPELL, "joro", 6, 5);
            BattleCard        cd3      = new BattleCard(7, CardType.SPELL, "joro", 7, 5);
            List <BattleCard> expected = new List <BattleCard>()
            {
                cd1, cd3, cd2
            };

            //Act
            RA.Add(cd1);
            RA.Add(cd3);
            RA.Add(cd2);

            List <BattleCard> actual = new List <BattleCard>();

            foreach (BattleCard battlecard in RA)
            {
                actual.Add(battlecard);
            }

            //Assert
            CollectionAssert.AreEqual(expected, actual);
        }
Ejemplo n.º 10
0
        // GET: Home
        public ActionResult Index()
        {
            BattleCard bc = new BattleCard();

            if (TempData["BattleCard"] != null)
            {
                bc = (BattleCard)TempData["BattleCard"];
            }
            else
            {
                //get cookie
                if (Request.Cookies["BattleCard"] != null)
                {
                    List <CookieBattleCard> cl = JsonConvert.DeserializeObject <List <CookieBattleCard> >(Request.Cookies["BattleCard"].Value);

                    foreach (var item in cl)
                    {
                        Pokemon p = new Pokemon();
                        p.Poke         = db.pokemons.Find(item.Po);
                        p.QuickAttack  = db.attacks.Find(item.Qa);
                        p.ChargeAttack = db.attacks.Find(item.Ca);

                        bc.FavPokes.Add(p);
                    }
                }
            }

            TempData["BattleCard"] = bc;
            return(View(bc));
        }
Ejemplo n.º 11
0
    public void removeBatteleCard(BattleCard battleCard)
    {
        this.battleCardList.Remove(battleCard);
        // TODO: 转移到弃牌堆

        this.sectorArrayCard(this.battleCardList);
    }
Ejemplo n.º 12
0
    public void DisplayCardDetail(BattleCard card)
    {
        string cardName = card.concreteCard.name;

        cardName                = string.Join("\n", cardName.Split(new char[] { ' ' }, System.StringSplitOptions.RemoveEmptyEntries));
        _label_name.text        = cardName;
        _label_level.text       = card.concreteCard.level.ToString();
        _label_hp.text          = card.health.ToString();
        _label_mp.text          = card.mana.ToString();
        _label_description.text = card.concreteCard.description;
        for (int i = 0; i < _attrLabels.Length; i++)
        {
            _attrLabels[i].text = _propertiesOfBattleCard[i].GetValue(card, null).ToString();
        }
        _renderer_frame.material            = _shellMaterials [(int)card.concreteCard.rarity];
        _renderer_role.material.mainTexture = card.concreteCard.roleTexture;
        for (int i = 0; i < card.abilities.Count && i < _abilitiesDisplayer.Length; i++)
        {
            _abilitiesDisplayer[i].LoadAbility(card.abilities[i]);
        }

        gameObject.SetActive(true);
        HOTween.To(transform, _showTime, new TweenParms().Prop("position", new Vector3(6f, 0, 0), true).Ease(EaseType.Linear));
//		Debug.Log(card.magicalDamage+"|"+card.concreteCard.baseCard.magicalDamageBase+"|"+BaseCard.rate_magic_magicalDamage);
    }
Ejemplo n.º 13
0
    private void RefreshSelectedCard()
    {
        for (int i = 0; i < cards.Count; i++)
        {
            BattleCard card = cards[i];

            card.SetSelected(card.uid == nowSelectedCardUid);
        }

        if (nowSelectedCardUid == -1)
        {
            for (int i = 0; i < mPosArr.Length; i++)
            {
                mPosArr[i].SetHintVisible(false);
            }
        }
        else
        {
            for (int i = 0; i < mPosArr.Length; i++)
            {
                int result = battle.CheckAddSummon(battle.clientIsMine, nowSelectedCardUid, i);

                if (result == -1)
                {
                    mPosArr[i].SetHintVisible(true);
                }
                else
                {
                    mPosArr[i].SetHintVisible(false);
                }
            }
        }
    }
Ejemplo n.º 14
0
    private void spawnPlayerCards()
    {
        int        drawCardCount  = AppContext.instance.playerDataManager.playerData.drawCardCount;
        List <int> playerCardList = this._battlePlayerData.cardList;
        int        leftCardCount  = playerCardList.Count;

        for (int i = 0;
             (i < drawCardCount && i < leftCardCount); i++)
        {
            int index = i;
            AppContext.instance.promiseTimer.waitFor(index * this.spawnCardInterval).then(() => {
                BattleCard battleCard = AppContext.instance.spawnManager.createBattleCard(this.cardParent);
                this.battleCardList.Add(battleCard);
                int cardId = playerCardList[index];

                CustomCardData cardData = AppContext.instance.customDataManager.cardDataDic[cardId];

                battleCard.init(cardData);
                this.curCardIndex++;

                battleCard.rectTransform.localPosition = new Vector3(-300, 0, 0);

                this.sectorArrayCard(this.battleCardList);
            });
        }
    }
        public void GetByCardType_ShouldReturnCorrectResultAfterRemove()
        {
            //Arrange
            IArena            RA       = new RoyaleArena();
            BattleCard        cd1      = new BattleCard(2, CardType.SPELL, "valq", 2, 14.8);
            BattleCard        cd2      = new BattleCard(1, CardType.SPELL, "valq", 2, 14.8);
            BattleCard        cd3      = new BattleCard(4, CardType.SPELL, "valq", 4, 15.6);
            BattleCard        cd4      = new BattleCard(3, CardType.SPELL, "valq", 3, 15.6);
            BattleCard        cd5      = new BattleCard(8, CardType.RANGED, "valq", 8, 17.8);
            List <BattleCard> expected = new List <BattleCard>()
            {
                cd3, cd2, cd1
            };

            //Act
            RA.Add(cd1);
            RA.Add(cd3);
            RA.Add(cd2);
            RA.Add(cd4);
            RA.Add(cd5);
            RA.RemoveById(8);
            RA.RemoveById(3);

            //Assert
            IEnumerable <BattleCard> battlecards = RA.GetByCardType(CardType.SPELL);
            List <BattleCard>        actual      = new List <BattleCard>();

            foreach (var item in battlecards)
            {
                actual.Add(item);
            }
            CollectionAssert.AreEquivalent(expected, actual);
        }
        public void GetInSwagRange_ShouldReturn_CorrectBattlecards()
        {
            //Arrange
            IArena            RA       = new RoyaleArena();
            BattleCard        cd1      = new BattleCard(5, CardType.SPELL, "dragon", 8, 1);
            BattleCard        cd2      = new BattleCard(6, CardType.SPELL, "raa", 7, 2);
            BattleCard        cd3      = new BattleCard(7, CardType.SPELL, "maga", 6, 5.5);
            BattleCard        cd4      = new BattleCard(12, CardType.SPELL, "shuba", 5, 15.6);
            BattleCard        cd5      = new BattleCard(15, CardType.SPELL, "tanuki", 5, 7.8);
            List <BattleCard> expected = new List <BattleCard>()
            {
                cd5, cd4
            };

            //Act
            RA.Add(cd1);
            RA.Add(cd3);
            RA.Add(cd2);
            RA.Add(cd4);
            RA.Add(cd5);
            IEnumerable <BattleCard> battlecards = RA.GetAllInSwagRange(7, 16);
            List <BattleCard>        actual      = new List <BattleCard>();

            foreach (var b in battlecards)
            {
                actual.Add(b);
            }

            //Assert
            CollectionAssert.AreEqual(expected, actual);
        }
Ejemplo n.º 17
0
    void OnTriggleEnter(Collider other)
    {
        BattleCard targetBattleCard = other.GetComponent <BattleCard>();

        if (targetBattleCard == targetCard)
        {
        }
    }
 /// <summary>
 /// Init Card View
 /// </summary>
 /// <param name="card"></param>
 public void Init(BattleCard card)
 {
     Card = card;
     _artworkImage.sprite = Card.SourceCard.Artwork;
     _attackText.text     = Card.Attack.ToString();
     _healthText.text     = Card.Health.ToString();
     _defenceText.text    = Card.Defence.ToString();
 }
Ejemplo n.º 19
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    private CardBehaviour AddCardToDeck(BattleCard card, string guid)
    {
        BattleCardWrapper wrapper       = new BattleCardWrapper(card, guid);
        CardBehaviour     cardBehaviour = CardsLayoutManager.Instance.CreateCardIn(wrapper, CardsLayoutManager.SlotType.Nowhere);

        CardsLayoutManager.Instance.MoveCardTo(cardBehaviour, CardsLayoutManager.SlotType.PlayerDeck, null, true);
        return(cardBehaviour);
    }
Ejemplo n.º 20
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 public BattleCardWrapper(BattleCard card, string guid = "")
 {
     Guid = guid;
     if (Guid == "")
     {
         Guid = System.Guid.NewGuid().ToString();
     }
     CardId = card.Id;
 }
Ejemplo n.º 21
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 void Awake()
 {
     _battleController      = GetComponentInParent <BattleControl> ();
     _originalLocalPosition = transform.localPosition;
     _battleCard            = GetComponent <BattleCard> ();
     _shellQueue            = (_shellType == ShellType.Player) ? _battleController._playerCardShellSet : _battleController._enemyCardShellSet;
     _vacant    = true;
     _displayed = false;
 }
Ejemplo n.º 22
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 public AbilityEntity(int abilityId, string name, BattleCard from, BattleCard to, AbilityType abilityType, EffectCard effectCard, string targetAttr = null) : this()
 {
     castCard         = from;
     targetCard       = to;
     this.abilityType = abilityType;
     this.effectCard  = effectCard;
     this.targetAttr  = targetAttr;
     _id   = abilityId;
     _name = name;
 }
Ejemplo n.º 23
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        public void Play(BattleCard card)
        {
            this.hand.Transfer(this.battleArea, card);

            this.match.Controller.UpdatePlayers(this.match);
            this.match.Controller.UpdatePlayerArea(this);
            this.match.Controller.UpdateHand(this);

            this.match.Log(this.username + " played " + card.ToString());
        }
Ejemplo n.º 24
0
    /// <summary>
    /// 进攻或防守完的效果
    /// </summary>
    /// <param name="triggerTime"></param>
    public void AfterFightCardEffect(BattleCardTriggerTime triggerTime)
    {
        if (BattleCard == null || BattleCard.triggerTime != triggerTime)
        {
            return;
        }

        BattleCard.CardFunc(this);
        BattleCard = null;
    }
Ejemplo n.º 25
0
    /// <summary>
    /// 摇骰子根据卡牌获得的额外收益
    /// </summary>
    /// <param name="triggerTime"></param>
    /// <returns></returns>
    public int GetExtraIncreaseByCard(BattleCardTriggerTime triggerTime)
    {
        if (BattleCard == null || BattleCard.triggerTime != triggerTime)
        {
            return(0);
        }
        int result = BattleCard.CardFunc(this);

        BattleCard = null;
        return(result);
    }
Ejemplo n.º 26
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 /// <summary>
 /// Init Card View
 /// </summary>
 /// <param name="card"></param>
 public void Init(BattleCard card)
 {
     Card                 = card;
     NameText.text        = Card.SourceCard.name;
     DescriptionText.text = Card.SourceCard.Description;
     ArtworkImage.sprite  = Card.SourceCard.Artwork;
     ManaText.text        = Card.Mana.ToString();
     AttackText.text      = Card.Attack.ToString();
     HealthText.text      = Card.Health.ToString();
     DefenceText.text     = Card.Defence.ToString();
 }
Ejemplo n.º 27
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 protected bool hasDuplicate(List <BattleCard> cards, BattleCard card)
 {
     foreach (Card c in cards)
     {
         if (card.GetType() == c.GetType())
         {
             return(true);
         }
     }
     return(false);
 }
Ejemplo n.º 28
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        public ActionResult Create([Bind(Include = "PokemonID, QuickAttackID, ChargeAttackID, SourceForm")] CreatePokemonViewModel Pokemon)
        {
            if (ModelState.IsValid)
            {
                BattleCard bc = new BattleCard();

                if (TempData["BattleCard"] != null)
                {
                    bc = (BattleCard)TempData["BattleCard"];
                }

                Pokemon p = new Pokemon();
                p.Poke         = db.pokemons.Find(Pokemon.PokemonID);
                p.QuickAttack  = db.attacks.Find(Pokemon.QuickAttackID);
                p.ChargeAttack = db.attacks.Find(Pokemon.ChargeAttackID);

                if (Pokemon.SourceForm == 1)
                {
                    bc.FavPokes.Add(p);
                }
                else
                {
                    bc.GymPokes.Add(p);
                }

                TempData["BattleCard"] = bc;
                return(RedirectToAction("ListPokemon", new { at = Pokemon.SourceForm }));
            }

            SelectList po = new SelectList(db.pokemons.OrderBy(x => x.name), "pokemon_id", "name");

            //po.Where(x => x.Value == "1").First().Selected = true;
            //selected.Selected = true;
            ViewBag.PokemonID = po;

            IQueryable <attacks> q = (from p in db.pokemons
                                      join t in db.pokemons_attacks on p.pokemon_id equals t.pokemon_id
                                      join a in db.attacks on t.attack_id equals a.attack_id
                                      where p.pokemon_id == Pokemon.PokemonID
                                      orderby a.name
                                      select a);

            ViewBag.QuickAttackID  = new SelectList(q.Where(x => x.attack_type_id == 1).OrderBy(x => x.name), "attack_id", "name");
            ViewBag.ChargeAttackID = new SelectList(q.Where(x => x.attack_type_id == 2).OrderBy(x => x.name), "attack_id", "name");

            CreatePokemonViewModel v = new CreatePokemonViewModel();

            v.PokemonID      = Pokemon.PokemonID;
            v.SourceForm     = Pokemon.SourceForm;
            v.QuickAttackID  = Pokemon.QuickAttackID;
            v.ChargeAttackID = Pokemon.ChargeAttackID;

            return(View(v));
        }
Ejemplo n.º 29
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    public void UpdateHpImg()
    {
        BattleCard battleCard = BattleManager.Instance.GetCurrentMyFightCard();

        foreach (GameObject i in HpImgDic)
        {
            if (battleCard.Id == int.Parse(i.name))
            {
                Utility.GameUtility.FindDeepChild <UIImage>(i, "HpNode/Hp").fillAmount = battleCard.HpPercent();
                break;
            }
        }
    }
Ejemplo n.º 30
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 public DebuffAndBuff(int id, string name, bool isDebuff, BattleCard from, BattleCard to,
                      AbilityType abilityType, int duration, PropertyInfo targetProperty)
 {
     this.id         = id;
     _name           = name;
     _isDeBuff       = isDebuff;
     _castCard       = from;
     _targetCard     = to;
     _abilityType    = abilityType;
     _duration       = duration;
     _remainTime     = duration;
     _targetProperty = targetProperty;
 }
    public static void ReadSet()
    {
        if (!File.Exists (path)) {
            Debug.Log ("need File!");
            return;
        }
        try {
            string _cardSet = File.ReadAllText(path);
            string[] cardSet = _cardSet.Split('\n');
            Dictionary<int, Ability> abilitySet = new Dictionary<int, Ability>();
            Dictionary<int, InfoCard> infoCardSet = new Dictionary<int, InfoCard>();
            Dictionary<int, BattleCard> battleCardSet = new Dictionary<int, BattleCard>();

            string[] tmpNum = cardSet[0].Split(' ');
            Int32.TryParse(tmpNum[0], out GlobalConfig.itemDataVersion);
            int abilityNum; int informationNum; int battleNum;
            Int32.TryParse(tmpNum[1], out abilityNum);
            Int32.TryParse(tmpNum[2], out informationNum);
            Int32.TryParse(tmpNum[3], out battleNum);
            int i = 1;
            for(; i < abilityNum + 1; i++) {
                string[] tmp = cardSet[i].Split('\t');
                Ability _ability = new Ability();
                int number;
                Int32.TryParse(tmp[0], out number);
                if(tmp[1].Equals("뱀파이어")) {
                    _ability.jobClass = PlayerJob.VAMPIRE;
                } else if(tmp[1].Equals("헌터")) {
                    _ability.jobClass = PlayerJob.HUNTER;
                }
                _ability.abilityName = tmp[2];
                float.TryParse(tmp[3], out _ability.effect);
                float.TryParse(tmp[4], out _ability.effectFactor);
                _ability.description = tmp[5];
                abilitySet.Add(number, _ability);
            }
            for(; i < informationNum + abilityNum + 1; i++) {
                string[] tmp = cardSet[i].Split('\t');
                InfoCard _info = new InfoCard();
                int number;
                Int32.TryParse(tmp[0], out number);
                _info.cardName = tmp[1];
                _info.grade = tmp[2];
                float.TryParse(tmp[3], out _info.pickRate);
                float.TryParse(tmp[4], out _info.cuccessRate);
                _info.description = tmp[5];
                infoCardSet.Add(number, _info);
            }
            for(; i < cardSet.Length; i++) {
                string[] tmp = cardSet[i].Split('\t');
                BattleCard _battle = new BattleCard();
                int number;
                Int32.TryParse(tmp[0], out number);
                _battle.cardName = tmp[1];
                _battle.grade = tmp[2];
                float.TryParse(tmp[3], out _battle.effect);
                float.TryParse(tmp[4], out _battle.effectFactor);
                float.TryParse(tmp[5], out _battle.pickRate);
                float.TryParse(tmp[6], out _battle.cuccessRate);
                _battle.description = tmp[7];
                battleCardSet.Add(number, _battle);
            }
            StructManager.itemSet = new Item();
            StructManager.itemSet.SetItem(abilitySet, infoCardSet, battleCardSet);

        } catch(IOException e) {
            Debug.Log (e.StackTrace);
        } catch(Exception e) {
            Debug.Log (e.Message);
            Debug.Log (e.StackTrace);
        }
    }