Ejemplo n.º 1
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 public BattleSubMenuModel(BattleActionProcessor battleActionModel, GridMenuNavigation navigation)
 {
     _subMenuNavigation     = navigation;
     _battleActionProcessor = battleActionModel;
     SetSubMenu(SubMenu.Attack);
     _targetSelectionIndex = GetFirstEnemyFighterIndex();
 }
Ejemplo n.º 2
0
 private void StopBattle()
 {
     _battleState = BattleState.Over;
     Destroy(_battleMenuView.gameObject);
     Destroy(_battleSubMenuView.gameObject);
     _battleActionProcessor = null;
     _battleMenuModel       = null;
     _battleSubMenuModel    = null;
     _battleOverCanvas.SetActive(true);
 }
 public void InitPartyMemberView(BattleActionProcessor battleActionProcessor)
 {
     foreach (var view in partyMemberViews)
     {
         Fighter fighter = battleActionProcessor.battleParties.viewFighterDict[view];
         view.fighterName.text = fighter.name;
         view.health.text      = fighter.health + "/" + fighter.maxHealth;
         view.mana.text        = fighter.mana + "/" + fighter.maxMana;
         activeBlinks.Add(view.ActivePanel);
         view.Show();
     }
 }
Ejemplo n.º 4
0
    void Start()
    {
        _menuLevel   = MenuLevel.Root;
        _battleState = BattleState.OnGoing;
        var battleParties = new BattleParties(battleField, _battleMenuView.GetPartyMemberViews());

        _battleMenuModel       = new BattleMenuModel(_battleMenuView.GetPartyMemberViews(), _battleMenuView.gridNavigationMenu);
        _battleActionProcessor = new BattleActionProcessor(battleParties);
        _battleSubMenuModel    = new BattleSubMenuModel(_battleActionProcessor, _battleSubMenuView.gridNavigationMenu);

        _battleMenuView.InitPartyMemberView(_battleActionProcessor);
        _battleActionProcessor.StartCoroutines(this);

        SetRootMenuEvents();
        SetSubMenuEvents();
        SetBattleActionProcessorEvents();
    }
    public void UpdateView(BattleActionProcessor battleActionProcessor)
    {
        if (battleActionProcessor.ActiveFighter == null)
        {
            Hide();
            SetPartyMemberBlink(battleActionProcessor.LastActiveFighterIndex, false);
            return;
        }

        if (battleActionProcessor.ActiveFighter != battleActionProcessor.LastActiveFighter && battleActionProcessor.LastActiveFighter != null)
        {
            SetPartyMemberBlink(battleActionProcessor.LastActiveFighterIndex, false);
        }


        Show();
        SetPartyMemberBlink(battleActionProcessor.ActiveFighterIndex, true);
        foreach (var view in partyMemberViews)
        {
            Fighter fighter = battleActionProcessor.battleParties.viewFighterDict[view];
            view.health.text = fighter.health + "/" + fighter.maxHealth;
            view.mana.text   = fighter.mana + "/" + fighter.maxMana;
        }
    }
Ejemplo n.º 6
0
 public void SetUp()
 {
     classUnderTest = new BattleActionProcessor();
 }