Ejemplo n.º 1
0
        public void GetBatchSql_UpdateSqlite_ReturnsExpectedValues()
        {
            ContextUtil.DbServer = DbServer.Sqlite;

            using var context = new TestContext(ContextUtil.GetOptions());
            (string sql, string tableAlias, string tableAliasSufixAs, _, _, _) = BatchUtil.GetBatchSql(context.Items, context, true);

            Assert.Equal("\"Item\"", tableAlias);
            Assert.Equal(" AS \"i\"", tableAliasSufixAs);
        }
Ejemplo n.º 2
0
        private void buttonImport_Click(object sender, EventArgs e)
        {
            if (buttonImport.Enabled)
            {
                FileExporter io;

                if (radioIAStash.Checked)
                {
                    io = new IAFileExporter(_filename);
                }
                else if (radioGDStash.Checked)
                {
                    GDTransferFile settings = cbItemSelection.SelectedItem as GDTransferFile;
                    io = new GDFileExporter(_filename, settings?.Mod ?? string.Empty);
                }
                else
                {
                    _playerItemDao.Save(_sm.EmptyStash(_filename));

                    MessageBox.Show(
                        RuntimeSettings.Language.GetTag("iatag_ui_importexport_import_success"),
                        RuntimeSettings.Language.GetTag("iatag_ui_importexport_import_success"),
                        MessageBoxButtons.OK,
                        MessageBoxIcon.Information
                        );
                    return;
                }

                var items = io.Read(Read(_filename));
                Logger.Debug($"Storing {items.Count} items to db");
                progressBar1.Maximum = items.Count;
                buttonImport.Enabled = false;
                Thread t = new Thread(() => {
                    ExceptionReporter.EnableLogUnhandledOnThread();
                    isLocked = true;

                    var batches = BatchUtil.ToBatches <PlayerItem>(items);
                    foreach (var batch in batches)
                    {
                        _playerItemDao.Import(batch);
                        Invoke((MethodInvoker) delegate { progressBar1.Value += batch.Count; });
                    }

                    isLocked = false;
                    MessageBox.Show(
                        RuntimeSettings.Language.GetTag("iatag_ui_importexport_import_success_body"),
                        RuntimeSettings.Language.GetTag("iatag_ui_importexport_import_success"),
                        MessageBoxButtons.OK,
                        MessageBoxIcon.Information
                        );
                });

                t.Start();
            }
        }
Ejemplo n.º 3
0
        public override void render(PokeEngine engine, int xs, int ys)
        {
            if (texArr[0] == -1 && texArr[1] == -1)
            {
                refreshTexture();
            }

            int rx = x * WIDTH + xs;
            int ry = y * WIDTH + ys;

            BatchUtil.Draw(engine, Art.tiles[0, 0], rx, ry);
            BatchUtil.Draw(engine, Art.blocks[texArr[0], texArr[1]], rx, ry);
        }
Ejemplo n.º 4
0
 protected override void Draw(GameTime gameTime)
 {
     totalframes++;
     //long before = Environment.TickCount;
     BatchUtil.BeginNoAA(sbatch, this);
     GraphicsDevice.Clear(Color.Black);
     map.render();
     Font.Draw(sbatch, "x. " + ((int)map.player.x >> 4) + ", y. " + ((int)map.player.y >> 4), 16, 16, 2);
     Font.Draw(sbatch, "Map id: " + map.mapid, 16, 25, 2);
     Font.Draw(sbatch, "fps: " + fps, 16, 34, 2);
     sbatch.End();
     //long diff = Environment.TickCount - before;
     //Console.WriteLine("Diff : " + diff);
     base.Draw(gameTime);
 }
Ejemplo n.º 5
0
        private void SyncDown(BuddySubscription subscription)
        {
            try {
                Logger.Debug("Checking buddy cloud for new items..");
                // Fetching the known IDs will allow us to skip the items we just uploaded. A massive issue if you just logged on and have 10,000 items for download.
                var knownItems = _buddyItemDao.GetOnlineIds(subscription);
                var sync       = Get(subscription);

                // Skip items we've already have
                var items = sync.Items
                            .Where(item => !knownItems.Contains(item.Id))
                            .Select(item => ToBuddyItem(subscription, item))
                            .ToList();


                // Store items in batches, to prevent IA just freezing up if we happen to get 10-20,000 items.
                var batches = BatchUtil.ToBatches <BuddyItem>(items);
                foreach (var batch in batches)
                {
                    Logger.Debug($"Storing batch of {batch.Count} items");
                    _buddyItemDao.Save(subscription, batch);
                }
                _buddyItemDao.UpdateNames(items);

                // Delete items that no longer exist
                _buddyItemDao.Delete(subscription, sync.Removed);

                // Store timestamp to db
                subscription.LastSyncTimestamp = sync.Timestamp;
                _subscriptionRepo.Update(subscription);


                Logger.Debug($"Fetched {items.Count} items, new timestamp is {sync.Timestamp}");
            }
            catch (AggregateException ex) {
                Logger.Warn(ex.Message, ex);
                return;
            }
            catch (WebException ex) {
                Logger.Warn(ex.Message, ex);
                return;
            }
            catch (Exception ex) {
                ExceptionReporter.ReportException(ex, "SyncDown");
                Logger.Warn(ex);
                return;
            }
        }
Ejemplo n.º 6
0
        protected internal virtual BatchEntity createBatch(CommandContext commandContext, ICollection <string> processInstanceIds)
        {
            ProcessEngineConfigurationImpl processEngineConfiguration      = commandContext.ProcessEngineConfiguration;
            BatchJobHandler <SetRetriesBatchConfiguration> batchJobHandler = getBatchJobHandler(processEngineConfiguration);

            SetRetriesBatchConfiguration configuration = new SetRetriesBatchConfiguration(new List <string>(processInstanceIds), builder.Retries);

            BatchEntity batch = new BatchEntity();

            batch.Type                   = batchJobHandler.Type;
            batch.TotalJobs              = BatchUtil.calculateBatchSize(processEngineConfiguration, configuration);
            batch.BatchJobsPerSeed       = processEngineConfiguration.BatchJobsPerSeed;
            batch.InvocationsPerBatchJob = processEngineConfiguration.InvocationsPerBatchJob;
            batch.ConfigurationBytes     = batchJobHandler.writeConfiguration(configuration);
            commandContext.BatchManager.insertBatch(batch);

            return(batch);
        }
Ejemplo n.º 7
0
        protected internal virtual BatchEntity createBatch(CommandContext commandContext, IList <string> ids)
        {
            ProcessEngineConfigurationImpl processEngineConfiguration = commandContext.ProcessEngineConfiguration;
            BatchJobHandler batchJobHandler = getBatchJobHandler(processEngineConfiguration);

            BatchConfiguration configuration = getAbstractIdsBatchConfiguration(ids);

            BatchEntity batch = new BatchEntity();

            batch.Type                   = batchJobHandler.Type;
            batch.TotalJobs              = BatchUtil.calculateBatchSize(processEngineConfiguration, configuration);
            batch.BatchJobsPerSeed       = processEngineConfiguration.BatchJobsPerSeed;
            batch.InvocationsPerBatchJob = processEngineConfiguration.InvocationsPerBatchJob;
            batch.ConfigurationBytes     = batchJobHandler.writeConfiguration(configuration);
            commandContext.BatchManager.insertBatch(batch);

            return(batch);
        }
Ejemplo n.º 8
0
        protected internal virtual BatchEntity createBatch(CommandContext commandContext, IList <AbstractProcessInstanceModificationCommand> instructions, IList <string> processInstanceIds, ProcessDefinitionEntity processDefinition)
        {
            ProcessEngineConfigurationImpl processEngineConfiguration = commandContext.ProcessEngineConfiguration;
            BatchJobHandler <RestartProcessInstancesBatchConfiguration> batchJobHandler = getBatchJobHandler(processEngineConfiguration);

            RestartProcessInstancesBatchConfiguration configuration = new RestartProcessInstancesBatchConfiguration(processInstanceIds, instructions, builder.ProcessDefinitionId, builder.InitialVariables, builder.SkipCustomListeners, builder.SkipIoMappings, builder.WithoutBusinessKey);

            BatchEntity batch = new BatchEntity();

            batch.Type                   = batchJobHandler.Type;
            batch.TotalJobs              = BatchUtil.calculateBatchSize(processEngineConfiguration, configuration);
            batch.BatchJobsPerSeed       = processEngineConfiguration.BatchJobsPerSeed;
            batch.InvocationsPerBatchJob = processEngineConfiguration.InvocationsPerBatchJob;
            batch.ConfigurationBytes     = batchJobHandler.writeConfiguration(configuration);
            batch.TenantId               = processDefinition.TenantId;
            commandContext.BatchManager.insertBatch(batch);

            return(batch);
        }
Ejemplo n.º 9
0
        protected internal virtual BatchEntity createBatch(CommandContext commandContext, MigrationPlan migrationPlan, ICollection <string> processInstanceIds, ProcessDefinitionEntity sourceProcessDefinition)
        {
            ProcessEngineConfigurationImpl processEngineConfiguration     = commandContext.ProcessEngineConfiguration;
            BatchJobHandler <MigrationBatchConfiguration> batchJobHandler = getBatchJobHandler(processEngineConfiguration);

            MigrationBatchConfiguration configuration = new MigrationBatchConfiguration(new List <string>(processInstanceIds), migrationPlan, executionBuilder.SkipCustomListeners, executionBuilder.SkipIoMappings);

            BatchEntity batch = new BatchEntity();

            batch.Type                   = batchJobHandler.Type;
            batch.TotalJobs              = BatchUtil.calculateBatchSize(processEngineConfiguration, configuration);
            batch.BatchJobsPerSeed       = processEngineConfiguration.BatchJobsPerSeed;
            batch.InvocationsPerBatchJob = processEngineConfiguration.InvocationsPerBatchJob;
            batch.ConfigurationBytes     = batchJobHandler.writeConfiguration(configuration);
            batch.TenantId               = sourceProcessDefinition.TenantId;
            commandContext.BatchManager.insertBatch(batch);

            return(batch);
        }
Ejemplo n.º 10
0
        public override void render()
        {
            SpriteBatch batch = engine.sbatch;

            int spy = Math.Abs(BatchUtil.getYScroll()) >> 4;
            int spx = Math.Abs(BatchUtil.getXScroll()) >> 4;
            int tpy = (Math.Abs(BatchUtil.getYScroll()) >> 4) + (PokeEngine.HEIGHT >> 4) + 1;
            int tpx = (Math.Abs(BatchUtil.getXScroll()) >> 4) + (PokeEngine.WIDTH >> 4) + 1;

            if (spy < 0)
            {
                spy = 0;
            }
            if (spx < 0)
            {
                spx = 0;
            }
            if (tpy >= w)
            {
                tpy = h - 1;
            }
            if (tpx >= h)
            {
                tpx = w - 1;
            }
            if (BatchUtil.getYScroll() >> 4 > 0)
            {
                spy = 0;
            }
            if (BatchUtil.getXScroll() >> 4 > 0)
            {
                spx = 0;
            }

            int vx, vy, sx, sy, tx, ty;

            vx = vy = sx = sy = tx = ty = 0;

            //not the best idea i had here, but it'll do!

            if (direction == ConnectionDirection.LEFT)
            {
                vx -= w << 4;
                vy += offset << 4;

                ty = h;
                sx = w - 16;
                tx = w;
            }
            else if (direction == ConnectionDirection.UP)
            {
                vx += offset << 4;
                vy -= h << 4;

                sy = h - 16;
                ty = h;
                tx = w;
            }
            else if (direction == ConnectionDirection.RIGHT)
            {
                vx += parent.w << 4;
                vy += offset << 4;

                ty = h;
                tx = 16;
            }
            else if (direction == ConnectionDirection.DOWN)
            {
                vx += offset << 4;
                vy += parent.h << 4;

                ty = 16;
                tx = w;
            }

            for (int y = sy; y <= ty; y++)
            {
                for (int x = sx; x <= tx; x++)
                {
                    if (getTile(x, y) != null)                       //just in case ...
                    {
                        tilerendered++;
                        getTile(x, y).render(engine, vx, vy);
                    }
                }
            }
        }
Ejemplo n.º 11
0
 public override void render()
 {
     BatchUtil.Draw(map.engine, Art.tiles[0, 1], x, y);
 }
Ejemplo n.º 12
0
 public override void render(PokeEngine engine, int xs, int ys)
 {
     BatchUtil.Draw(engine, Art.tiles[tex, 0], (x << 4) + xs, (y << 4) + ys);
 }
Ejemplo n.º 13
0
        public virtual void render()
        {
            SpriteBatch batch = engine.sbatch;

            {             //START OF SCROLL OFFSET VALUES
                int xs = 0, ys = 0;
                if (player != null)
                {
                    int xx = (int)player.x;
                    int yy = (int)player.y;

                    xs = (int)-(xx - (PokeEngine.WIDTH >> 1));
                    ys = (int)-(yy - (PokeEngine.HEIGHT >> 1));

                    int xMax = (Tile.WIDTH * w) - PokeEngine.WIDTH;
                    int yMax = (Tile.WIDTH * h) - PokeEngine.HEIGHT;

                    /*if (xs > 0 && connectionLeft == null) xs = 0;
                     * if (ys > 0 && connectionUp == null) ys = 0;
                     * if (-xs > xMax && connectionRight == null) xs = -xMax;
                     * if (-ys > yMax && connectionDown == null) ys = -yMax;*/
                }
                BatchUtil.setScroll(xs, ys);
            }             //END OF SCROLL OFFSET VALUES

            int spy = Math.Abs(BatchUtil.getYScroll()) >> 4;
            int spx = Math.Abs(BatchUtil.getXScroll()) >> 4;
            int tpy = (Math.Abs(BatchUtil.getYScroll()) >> 4) + (PokeEngine.HEIGHT >> 4) + 1;
            int tpx = (Math.Abs(BatchUtil.getXScroll()) >> 4) + (PokeEngine.WIDTH >> 4) + 1;

            if (spy < 0)
            {
                spy = 0;
            }
            if (spx < 0)
            {
                spx = 0;
            }
            if (tpy >= w)
            {
                tpy = h - 1;
            }
            if (tpx >= h)
            {
                tpx = w - 1;
            }
            if (BatchUtil.getYScroll() >> 4 > 0)
            {
                spy = 0;
            }
            if (BatchUtil.getXScroll() >> 4 > 0)
            {
                spx = 0;
            }

            //Console.WriteLine("tpx:" + tpx + ", " + (w << 4));

            if (connectionLeft != null && spx < 1)
            {
                connectionLeft.render();
            }
            if (connectionUp != null && spy < 1)
            {
                connectionUp.render();
            }
            if (connectionRight != null && tpx <= w << 4)
            {
                connectionRight.render();
            }
            if (connectionDown != null && tpy <= h << 4)
            {
                connectionDown.render();
            }



            for (int y = spy; y <= tpy; y++)
            {
                for (int x = spx; x <= tpx; x++)
                {
                    //Console.WriteLine(x + " + " + y + " * " + w + " = " + index + " (length: " + tiles.Length));

                    if (getTile(x, y) != null)                       //just in case ...
                    {
                        tilerendered++;
                        getTile(x, y).render(engine, 0, 0);
                    }
                }
            }

            //Console.WriteLine("rendered: " + tilerendered);
            tilerendered = 0;

            player.render();
            foreach (Entity e in entities)
            {
                if (e != null)
                {
                    e.render();
                }
            }
        }