Ejemplo n.º 1
0
        private void PlaybackStateChanged(object sender, BassAudioEngine.PlayState oldState,
                                          BassAudioEngine.PlayState newState)
        {
            Log.Debug("WinampViz: BassPlayer_PlaybackStateChanged from {0} to {1}", oldState.ToString(), newState.ToString());
            if (newState == BassAudioEngine.PlayState.Playing)
            {
                RenderStarted = false;
                trackTag      = TagReader.TagReader.ReadTag(Bass.CurrentFile);
                if (trackTag != null)
                {
                    _songTitle = String.Format("{0} - {1}", trackTag.Artist, trackTag.Title);
                }
                else
                {
                    _songTitle = "   ";
                }

                _mediaInfo.SongTitle = _songTitle;
                _mediaInfo.SongFile  = Bass.CurrentFile;

                BassVis.BASSVIS_SetPlayState(_visParam, BASSVIS_PLAYSTATE.Play);
            }
            else if (newState == BassAudioEngine.PlayState.Paused)
            {
                BassVis.BASSVIS_SetPlayState(_visParam, BASSVIS_PLAYSTATE.Pause);
            }
            else if (newState == BassAudioEngine.PlayState.Ended)
            {
                BassVis.BASSVIS_SetPlayState(_visParam, BASSVIS_PLAYSTATE.Stop);
                RenderStarted = false;
            }
        }
Ejemplo n.º 2
0
        public override bool Config()
        {
            // We need to stop the Vis first, otherwise some plugins don't allow the config to be called
            if (_visParam.VisHandle != 0)
            {
                BassVis.BASSVIS_SetPlayState(_visParam, BASSVIS_PLAYSTATE.Stop);
                int counter = 0;

                bool bFree = BassVis.BASSVIS_Free(_visParam);
                while ((!bFree) && (counter <= 10))
                {
                    bFree = BassVis.BASSVIS_IsFree(_visParam);
                    System.Windows.Forms.Application.DoEvents();
                    counter++;
                }
                _visParam.VisHandle = 0;
            }

            int tmpVis = BassVis.BASSVIS_GetPluginHandle(BASSVISKind.BASSVISKIND_WINAMP, VizPluginInfo.FilePath);

            if (tmpVis != 0)
            {
                int numModules = BassVis.BASSVIS_GetModulePresetCount(_visParam, VizPluginInfo.FilePath);
                BassVis.BASSVIS_Config(_visParam, 0);
            }

            return(true);
        }
Ejemplo n.º 3
0
        public override bool Config()
        {
            // We need to stop the Vis first, otherwise some plugins don't allow the config to be called
            if (_visParam.VisHandle != 0)
            {
                BassVis.BASSVIS_SetPlayState(_visParam, BASSVIS_PLAYSTATE.Stop);

                BassVis.BASSVIS_Free(_visParam);
                bool bFree = BassVis.BASSVIS_IsFree(_visParam);
                if (bFree)
                {
                    _visParam.VisHandle = 0;
                }
                else
                {
                    Log.Warn("Visualization Manager: Failed to unload Winamp viz module - {0}", VizPluginInfo.Name);
                    _visParam.VisHandle = 0;
                }
            }

            int tmpVis = BassVis.BASSVIS_GetModuleHandle(BASSVISKind.BASSVISKIND_WINAMP, VizPluginInfo.FilePath);

            if (tmpVis != 0)
            {
                int numModules = BassVis.BASSVIS_GetModulePresetCount(_visParam, VizPluginInfo.FilePath);
                BassVis.BASSVIS_Config(_visParam, 0);
            }

            return(true);
        }
Ejemplo n.º 4
0
        public override int RenderVisualization()
        {
            try
            {
                if (VisualizationWindow == null || !VisualizationWindow.Visible || _visParam.VisHandle == 0)
                {
                    return(0);
                }

                // Set Song information, so that the plugin can display it
                if (trackTag != null && Bass != null)
                {
                    _playlistPlayer = PlayListPlayer.SingletonPlayer;
                    PlayListItem curPlaylistItem = _playlistPlayer.GetCurrentItem();

                    _mediaInfo.Position    = (int)Bass.CurrentPosition;
                    _mediaInfo.Duration    = (int)Bass.Duration;
                    _mediaInfo.PlaylistLen = 1;
                    _mediaInfo.PlaylistPos = _playlistPlayer.CurrentPlaylistPos;
                }
                else
                {
                    _mediaInfo.Position    = 0;
                    _mediaInfo.Duration    = 0;
                    _mediaInfo.PlaylistLen = 0;
                    _mediaInfo.PlaylistPos = 0;
                }
                if (IsPreviewVisualization)
                {
                    _mediaInfo.SongTitle = "Mediaportal Preview";
                }
                BassVis.BASSVIS_SetInfo(_visParam, _mediaInfo);

                if (RenderStarted)
                {
                    return(1);
                }

                int stream = 0;

                if (Bass != null)
                {
                    stream = (int)Bass.GetCurrentVizStream();
                }

                BassVis.BASSVIS_SetPlayState(_visParam, BASSVIS_PLAYSTATE.Play);
                RenderStarted = BassVis.BASSVIS_RenderChannel(_visParam, stream);
            }

            catch (Exception) {}

            return(1);
        }
Ejemplo n.º 5
0
        public void BASSVIS_StateCallback(BASSVIS_PLAYSTATE NewState)
        {
            //CallBack PlayState for Winamp only
            switch (NewState)
            {
            case BASSVIS_PLAYSTATE.SetPlaylistTitle:

                BassVis.BASSVIS_SetPlayState(_visParam, BASSVIS_PLAYSTATE.SetPlaylistTitle, -1, _songTitle);

                break;

            case BASSVIS_PLAYSTATE.GetPlaylistTitlePos:

                _playlistTitlePos = BassVis.BASSVIS_SetPlayState(_visParam, BASSVIS_PLAYSTATE.GetPlaylistTitlePos);
                break;
            }
        }
Ejemplo n.º 6
0
        public override bool Config()
        {
            // We need to stop the Vis first, otherwise some plugins don't allow the config to be called
            if (_visParam.VisHandle != 0)
            {
                BassVis.BASSVIS_SetPlayState(_visParam, BASSVIS_PLAYSTATE.Stop);
                BassVis.BASSVIS_Free(_visParam, ref _baseVisParam);
                _visParam.VisHandle = 0;
            }

            int tmpVis = BassVis.BASSVIS_GetPluginHandle(BASSVISKind.BASSVISKIND_WINAMP, VizPluginInfo.FilePath);

            if (tmpVis != 0)
            {
                int numModules = BassVis.BASSVIS_GetModulePresetCount(_visParam, VizPluginInfo.FilePath);
                BassVis.BASSVIS_Config(_visParam, 0);
            }

            return(true);
        }
Ejemplo n.º 7
0
        public override bool SetOutputContext(OutputContextType outputType)
        {
            if (VisualizationWindow == null)
            {
                return(false);
            }

            if (_Initialized && !firstRun)
            {
                return(true);
            }

            // If width or height are 0 the call to CreateVis will fail.
            // If width or height are 1 the window is in transition so we can ignore it.
            if (VisualizationWindow.Width <= 1 || VisualizationWindow.Height <= 1)
            {
                return(false);
            }

            if (VizPluginInfo == null || VizPluginInfo.FilePath.Length == 0 || !File.Exists(VizPluginInfo.FilePath))
            {
                return(false);
            }

            if (_visParam.VisHandle != 0)
            {
                RenderStarted = false;

                int counter = 0;

                bool bFree = BassVis.BASSVIS_Free(_visParam);
                while ((!bFree) && (counter <= 10))
                {
                    bFree = BassVis.BASSVIS_IsFree(_visParam);
                    System.Windows.Forms.Application.DoEvents();
                    counter++;
                }
                _visParam.VisHandle = 0;
            }


            try
            {
                //Remove existing CallBacks
                BassVis.BASSVIS_WINAMPRemoveCallback();
                // Create the Visualisation
                BASSVIS_EXEC visExec = new BASSVIS_EXEC(VizPluginInfo.FilePath);
                visExec.AMP_ModuleIndex = VizPluginInfo.PresetIndex;
                visExec.AMP_UseOwnW1    = 1;
                visExec.AMP_UseOwnW2    = 1;
                BassVis.BASSVIS_ExecutePlugin(visExec, _visParam);
                if (_visParam.VisHandle != 0)
                {
                    BassVis.BASSVIS_SetPlayState(_visParam, BASSVIS_PLAYSTATE.Play);

                    // Set the visualization window that was taken over from BASSVIS_ExecutePlugin
                    BassVis.BASSVIS_SetVisPort(_visParam,
                                               _visParam.VisGenWinHandle,
                                               VisualizationWindow.Handle,
                                               0,
                                               0,
                                               VisualizationWindow.Width,
                                               VisualizationWindow.Height);

                    // Set CallBack for PlayState
                    _visCallback = BASSVIS_StateCallback;
                    BassVis.BASSVIS_WINAMPSetStateCallback(_visCallback);
                    BassVis.BASSVIS_SetOption(_visParam, BASSVIS_CONFIGFLAGS.BASSVIS_CONFIG_FFTAMP, 128);
                }

                // The Winamp Plugin has stolen focus on the MP window. Bring it back to froeground
                Win32API.SetForegroundWindow(GUIGraphicsContext.form.Handle);

                firstRun = false;
            }
            catch (Exception ex)
            {
                Log.Error(
                    "Visualization Manager: Winamp visualization engine initialization failed with the following exception {0}",
                    ex);
            }
            _Initialized = _visParam.VisHandle != 0;
            return(_visParam.VisHandle != 0);
        }
Ejemplo n.º 8
0
        public override bool SetOutputContext(OutputContextType outputType)
        {
            if (VisualizationWindow == null)
            {
                return(false);
            }

            if (_Initialized && !firstRun)
            {
                return(true);
            }

            // If width or height are 0 the call to CreateVis will fail.
            // If width or height are 1 the window is in transition so we can ignore it.
            if (VisualizationWindow.Width <= 1 || VisualizationWindow.Height <= 1)
            {
                return(false);
            }

            if (VizPluginInfo == null || VizPluginInfo.FilePath.Length == 0 || !File.Exists(VizPluginInfo.FilePath))
            {
                return(false);
            }

            if (_visParam.VisHandle != 0)
            {
                BassVis.BASSVIS_Free(_visParam, ref _baseVisParam);
                _visParam.VisHandle = 0;
                RenderStarted       = false;
            }

            // Set Dummy Information for the plugin, before creating it
            _mediaInfo.SongTitle   = "";
            _mediaInfo.SongFile    = "";
            _mediaInfo.Position    = 0;
            _mediaInfo.Duration    = 0;
            _mediaInfo.PlaylistPos = 0;
            _mediaInfo.PlaylistLen = 0;
            BassVis.BASSVIS_SetInfo(_visParam, _mediaInfo);

            try
            {
                // Create the Visualisation
                BASSVIS_EXEC visExec = new BASSVIS_EXEC(VizPluginInfo.FilePath);
                visExec.AMP_ModuleIndex = VizPluginInfo.PresetIndex;
                visExec.AMP_UseOwnW1    = 1;
                visExec.AMP_UseOwnW2    = 1;
                BassVis.BASSVIS_ExecutePlugin(visExec, _visParam);
                if (_visParam.VisGenWinHandle != IntPtr.Zero)
                {
                    hwndChild = Win32API.GetWindow(VisualizationWindow.Handle, Win32API.ShowWindowFlags.Show);
                    if (hwndChild != IntPtr.Zero)
                    {
                        Win32API.MoveWindow(hwndChild, 0, 0, VisualizationWindow.Width, VisualizationWindow.Height, true);
                    }

                    BassVis.BASSVIS_SetVisPort(_visParam,
                                               _visParam.VisGenWinHandle,
                                               VisualizationWindow.Handle,
                                               0,
                                               0,
                                               VisualizationWindow.Width,
                                               VisualizationWindow.Height);

                    BassVis.BASSVIS_SetPlayState(_visParam, BASSVIS_PLAYSTATE.Play);
                }
                else
                {
                    BassVis.BASSVIS_SetVisPort(_visParam,
                                               _visParam.VisGenWinHandle,
                                               IntPtr.Zero,
                                               0,
                                               0,
                                               0,
                                               0);
                }

                // The Winamp Plugin has stolen focus on the MP window. Bring it back to froeground
                Win32API.SetForegroundWindow(GUIGraphicsContext.form.Handle);

                firstRun = false;
            }
            catch (Exception ex)
            {
                Log.Error(
                    "Visualization Manager: Winamp visualization engine initialization failed with the following exception {0}",
                    ex);
            }
            _Initialized = _visParam.VisHandle != 0;
            return(_visParam.VisHandle != 0);
        }
Ejemplo n.º 9
0
        public override bool SetOutputContext(OutputContextType outputType)
        {
            if (VisualizationWindow == null)
            {
                return(false);
            }

            if (_Initialized && !firstRun)
            {
                return(true);
            }

            // If width or height are 0 the call to CreateVis will fail.
            // If width or height are 1 the window is in transition so we can ignore it.
            if (VisualizationWindow.Width <= 1 || VisualizationWindow.Height <= 1)
            {
                return(false);
            }

            if (VizPluginInfo == null || VizPluginInfo.FilePath.Length == 0 || !File.Exists(VizPluginInfo.FilePath))
            {
                return(false);
            }

            string vizPath    = VizPluginInfo.FilePath;
            string configFile = Path.Combine(System.Windows.Forms.Application.StartupPath, @"musicplayer\plugins\visualizations\Sonique\vis.ini");

            try
            {
                // Call Play befor use BASSVIS_ExecutePlugin (moved here)
                BassVis.BASSVIS_SetPlayState(_visParam, BASSVIS_PLAYSTATE.Play);

                using (Profile.Settings xmlreader = new Profile.MPSettings())
                {
                    VizPluginInfo.UseOpenGL    = xmlreader.GetValueAsBool("musicvisualization", "useOpenGL", true);
                    VizPluginInfo.UseCover     = xmlreader.GetValueAsBool("musicvisualization", "useCover", true);
                    VizPluginInfo.RenderTiming = xmlreader.GetValueAsInt("musicvisualization", "renderTiming", 25);
                    VizPluginInfo.ViewPortSize = xmlreader.GetValueAsInt("musicvisualization", "viewPort", 0);
                }

                // Create the Visualisation
                visExec = new BASSVIS_EXEC(vizPath);
                visExec.SON_ConfigFile     = configFile;
                visExec.SON_Flags          = BASSVISFlags.BASSVIS_DEFAULT;
                visExec.SON_ParentHandle   = VisualizationWindow.Handle;
                visExec.Width              = VisualizationWindow.Width;
                visExec.Height             = VisualizationWindow.Height;
                visExec.SON_UseOpenGL      = VizPluginInfo.UseOpenGL;
                visExec.SON_ViewportWidth  = VizPluginInfo.ViewPortSizeX;
                visExec.SON_ViewportHeight = VizPluginInfo.ViewPortSizeY;
                visExec.Left        = VisualizationWindow.Left;
                visExec.Top         = VisualizationWindow.Top;
                visExec.SON_ShowFPS = true;
                // can not check IsRadio on first start
                // so ProgressBar and Cover Visible state will hide after change to the next Plugin to
                if (Bass.IsRadio)
                {
                    // no duration deactivate ProgressBar
                    visExec.SON_ShowPrgBar = false;
                    // Cover-Support used only on first start if VizPluginInfo.UseCover = true
                    // after or change the plugin in FullScreen, Cover-Support will disable for RadioStreams
                    visExec.SON_UseCover = false;
                }
                else
                {
                    visExec.SON_ShowPrgBar = true;
                    visExec.SON_UseCover   = VizPluginInfo.UseCover;
                }

                BassVis.BASSVIS_ExecutePlugin(visExec, _visParam);

                if (_visParam.VisHandle != 0)
                {
                    // Config Settings
                    BassVis.BASSVIS_SetOption(_visParam, BASSVIS_CONFIGFLAGS.BASSVIS_SONIQUEVIS_CONFIG_RENDERTIMING, VizPluginInfo.RenderTiming);
                    BassVis.BASSVIS_SetOption(_visParam, BASSVIS_CONFIGFLAGS.BASSVIS_SONIQUEVIS_CONFIG_USESLOWFADE, 1);
                    BassVis.BASSVIS_SetOption(_visParam, BASSVIS_CONFIGFLAGS.BASSVIS_SONIQUEVIS_CONFIG_SLOWFADE, 5);
                    BassVis.BASSVIS_SetOption(_visParam, BASSVIS_CONFIGFLAGS.BASSVIS_CONFIG_FFTAMP, 5);

                    Win32API.ShowWindow(VisualizationWindow.Handle, Win32API.ShowWindowFlags.Hide);

                    // SetForegroundWindow
                    GUIGraphicsContext.form.Activate();
                }
                firstRun = false;
            }
            catch (Exception ex)
            {
                Log.Error(
                    "Visualization Manager: Sonique visualization engine initialization failed with the following exception {0}",
                    ex);
            }
            _Initialized = _visParam.VisHandle != 0;
            return(_visParam.VisHandle != 0);
        }
Ejemplo n.º 10
0
        public override int RenderVisualization()
        {
            try
            {
                if (VisualizationWindow == null || !VisualizationWindow.Visible || _visParam.VisHandle == 0)
                {
                    return(0);
                }

                // Any is wrong with PlaybackStateChanged, if the songfile automatically changed
                // so i have create a new variable which fix this problem
                if (Bass != null)
                {
                    if ((Bass.CurrentFile != _OldCurrentFile) && !Bass.IsRadio)
                    {
                        trackTag = TagReader.TagReader.ReadTag(Bass.CurrentFile);
                        if (trackTag != null)
                        {
                            _songTitle      = String.Format("{0} - {1}", trackTag.Artist, trackTag.Title);
                            _OldCurrentFile = Bass.CurrentFile;
                        }
                        else
                        {
                            _songTitle = "   ";
                        }
                    }

                    // Set Song information, so that the plugin can display it
                    if (trackTag != null && !Bass.IsRadio)
                    {
                        _mediaInfo.SongTitle = _songTitle;
                        _mediaInfo.SongFile  = Bass.CurrentFile;
                        _mediaInfo.Position  = (int)(1000 * Bass.CurrentPosition);
                        _mediaInfo.Duration  = (int)Bass.Duration;
                    }
                    else
                    {
                        if (Bass.IsRadio)
                        {
                            // Change TrackTag to StreamTag for Radio
                            trackTag = Bass.GetStreamTags();
                            if (trackTag != null)
                            {
                                // Artist and Title show better i think
                                _songTitle           = trackTag.Artist + ": " + trackTag.Title;
                                _mediaInfo.SongTitle = _songTitle;
                            }
                            else
                            {
                                _songTitle = "   ";
                            }
                            _mediaInfo.Position = (int)(1000 * Bass.CurrentPosition);
                        }
                        else
                        {
                            _mediaInfo.Position = 0;
                            _mediaInfo.Duration = 0;
                        }
                    }
                }

                if (IsPreviewVisualization)
                {
                    _mediaInfo.SongTitle = "Mediaportal Preview";
                }
                BassVis.BASSVIS_SetInfo(_visParam, _mediaInfo);

                if (RenderStarted)
                {
                    return(1);
                }

                int stream = 0;

                if (Bass != null)
                {
                    stream = (int)Bass.GetCurrentVizStream();
                }

                // ckeck is playing
                int nReturn = BassVis.BASSVIS_SetPlayState(_visParam, BASSVIS_PLAYSTATE.IsPlaying);
                if (nReturn == Convert.ToInt32(BASSVIS_PLAYSTATE.Play) && (_visParam.VisHandle != 0))
                {
                    // Do not Render without playing
                    if (MusicPlayer.BASS.Config.MusicPlayer == AudioPlayer.WasApi)
                    {
                        RenderStarted = BassVis.BASSVIS_RenderChannel(_visParam, stream, true);
                    }
                    else
                    {
                        RenderStarted = BassVis.BASSVIS_RenderChannel(_visParam, stream, false);
                    }
                }
            }

            catch (Exception) {}

            return(1);
        }
Ejemplo n.º 11
0
        public override bool SetOutputContext(OutputContextType outputType)
        {
            if (VisualizationWindow == null)
            {
                return(false);
            }

            if (_Initialized && !firstRun)
            {
                return(true);
            }

            // If width or height are 0 the call to CreateVis will fail.
            // If width or height are 1 the window is in transition so we can ignore it.
            if (VisualizationWindow.Width <= 1 || VisualizationWindow.Height <= 1)
            {
                return(false);
            }

            if (VizPluginInfo == null || VizPluginInfo.FilePath.Length == 0 || !File.Exists(VizPluginInfo.FilePath))
            {
                return(false);
            }

            try
            {
                using (Profile.Settings xmlreader = new Profile.MPSettings())
                {
                    VizPluginInfo.FFTSensitivity = xmlreader.GetValueAsInt("musicvisualization", "fftSensitivity", 36);
                    VizPluginInfo.PresetIndex    = xmlreader.GetValueAsInt("musicvisualization", "preset", 0);
                }

                //Remove existing CallBacks
                BassVis.BASSVIS_WINAMPRemoveCallback();

                // Call Play befor use BASSVIS_ExecutePlugin (moved here)
                BassVis.BASSVIS_SetPlayState(_visParam, BASSVIS_PLAYSTATE.Play);

                // Set CallBack for PlayState
                _visCallback = BASSVIS_StateCallback;
                BassVis.BASSVIS_WINAMPSetStateCallback(_visCallback);

                // Hide the Viswindow, so that we don't see it, befor any Render
                Win32API.ShowWindow(VisualizationWindow.Handle, Win32API.ShowWindowFlags.Hide);

                // Create the Visualisation
                BASSVIS_EXEC visExec = new BASSVIS_EXEC(VizPluginInfo.FilePath);
                visExec.AMP_ModuleIndex = VizPluginInfo.PresetIndex;
                visExec.AMP_UseOwnW1    = 1;
                visExec.AMP_UseOwnW2    = 1;
                // The flag below is needed for the Vis to have it's own message queue
                // Thus it is avoided that it steals focus from MP.
                visExec.AMP_UseFakeWindow = true;

                BassVis.BASSVIS_ExecutePlugin(visExec, _visParam);

                if (_visParam.VisHandle != 0)
                {
                    // Set the visualization window that was taken over from BASSVIS_ExecutePlugin
                    BassVis.BASSVIS_SetVisPort(_visParam,
                                               _visParam.VisGenWinHandle,
                                               VisualizationWindow.Handle,
                                               0,
                                               0,
                                               VisualizationWindow.Width,
                                               VisualizationWindow.Height);

                    BassVis.BASSVIS_SetOption(_visParam, BASSVIS_CONFIGFLAGS.BASSVIS_CONFIG_FFTAMP, VizPluginInfo.FFTSensitivity);

                    // SetForegroundWindow
                    GUIGraphicsContext.form.Activate();
                }

                firstRun = false;
            }
            catch (Exception ex)
            {
                Log.Error(
                    "Visualization Manager: Winamp visualization engine initialization failed with the following exception {0}",
                    ex);
            }
            _Initialized = _visParam.VisHandle != 0;
            return(_visParam.VisHandle != 0);
        }
Ejemplo n.º 12
0
        public override bool SetOutputContext(OutputContextType outputType)
        {
            if (VisualizationWindow == null)
            {
                return(false);
            }

            if (_Initialized && !firstRun)
            {
                return(true);
            }

            // If width or height are 0 the call to CreateVis will fail.
            // If width or height are 1 the window is in transition so we can ignore it.
            if (VisualizationWindow.Width <= 1 || VisualizationWindow.Height <= 1)
            {
                return(false);
            }

            if (VizPluginInfo == null || VizPluginInfo.FilePath.Length == 0 || !File.Exists(VizPluginInfo.FilePath))
            {
                return(false);
            }

            try
            {
                BassVis.BASSVIS_SetPlayState(_visParam, BASSVIS_PLAYSTATE.Play);
                string vizPath = VizPluginInfo.FilePath;

                visExec                 = new BASSVIS_EXEC(vizPath);
                visExec.PluginFile      = vizPath;
                visExec.BB_Flags        = BASSVISFlags.BASSVIS_DEFAULT;
                visExec.BB_ParentHandle = VisualizationWindow.Handle;
                visExec.BB_ShowFPS      = true;
                // can not check IsRadio on first start
                // so ProgressBar Visible State will hide after change to the next Plugin to
                if (Bass.IsRadio)
                {
                    // no duration deactivate ProgressBar
                    visExec.BB_ShowPrgBar = false;
                }
                else
                {
                    visExec.BB_ShowPrgBar = true;
                }
                visExec.Left   = 0;
                visExec.Top    = 0;
                visExec.Width  = VisualizationWindow.Width;
                visExec.Height = VisualizationWindow.Height;

                BassVis.BASSVIS_ExecutePlugin(visExec, _visParam);

                if (_visParam.VisHandle != 0)
                {
                    // SetForegroundWindow
                    GUIGraphicsContext.form.Activate();
                }
                firstRun = false;
            }
            catch (Exception ex)
            {
                Log.Error(
                    "Visualization Manager: Bassbox visualization engine initialization failed with the following exception {0}",
                    ex);
            }
            _Initialized = _visParam.VisHandle != 0;
            return(_visParam.VisHandle != 0);
        }