public Task <IActionResult> FetchShooterAssociation(ShooterRequest request)
        {
            //Recupero l'elemento dal business layer
            var entity = BasicLayer.GetShooter(request.ShooterId);

            //modifica solo se admin o se utente richiedente è lo stesso che ha creato
            if (entity == null)
            {
                return(Task.FromResult <IActionResult>(NotFound()));
            }
            ;

            //Invocazione del service layer
            var shooterAssociations = BasicLayer.FetchShooterAssociationByShooterId(entity.Id);
            var associationIds      = shooterAssociations.Select(x => x.AssociationId).ToList();
            var associations        = BasicLayer.FetchAssociationsByIds(associationIds);

            //Return contract
            return(Reply(
                       shooterAssociations.As(x => ContractUtils.GenerateContract(x, associations.FirstOrDefault(a => a.Id == x.AssociationId)))
                       .OrderBy(x => x.Association.Name).ToList()
                       ));
        }