Ejemplo n.º 1
0
        public PixelBuffer Execute(int width, int height)
        {
            var pixelBuffer     = new PixelBuffer(width, height);
            var lowerLeftCorner = new Vector3(-2.0f, -1.0f, -1.0f);
            var horizontal      = new Vector3(4.0f, 0.0f, 0.0f);
            var vertical        = new Vector3(0.0f, 2.0f, 0.0f);
            var origin          = Vector3.Zero;

            var camera = new BasicCamera(origin, lowerLeftCorner, horizontal, vertical);

            var hitables = new HitableList
            {
                new Sphere(new Vector3(0.0f, 0.0f, -1.0f), 0.5f, new LambertianMaterial(new ColorTexture(0.8f, 0.3f, 0.3f))),
                new Sphere(new Vector3(0.0f, -100.5f, -1.0f), 100.0f, new LambertianMaterial(new ColorTexture(0.8f, 0.8f, 0.0f))),
                new Sphere(new Vector3(1.0f, 0.0f, -1.0f), 0.5f, new MetalMaterial(new ColorVector(0.8f, 0.6f, 0.2f), 0.3f)),
                new Sphere(new Vector3(-1.0f, 0.0f, -1.0f), 0.5f, new DialectricMaterial(1.5f)),
                new Sphere(new Vector3(-1.0f, 0.0f, -1.0f), -0.45f, new DialectricMaterial(1.5f)),
            };

            var world = new HitableList
            {
                hitables
            };

            for (int j = height - 1; j >= 0; j--)
            {
                for (int i = 0; i < width; i++)
                {
                    ColorVector color = new ColorVector(0.0f, 0.0f, 0.0f);
                    for (int sample = 0; sample < _numSamples; sample++)
                    {
                        float u = Convert.ToSingle(i + RandomService.Nextfloat()) / Convert.ToSingle(width);
                        float v = Convert.ToSingle(j + RandomService.Nextfloat()) / Convert.ToSingle(height);
                        var   r = camera.GetRay(u, v);

                        color += GetRayColor(r, world, 0);
                    }

                    color /= Convert.ToSingle(_numSamples);
                    color  = color.ApplyGamma2();

                    pixelBuffer.SetPixelColor(i, j, color);
                }

                Console.Write(".");
            }

            Console.WriteLine();
            return(pixelBuffer);
        }
Ejemplo n.º 2
0
        public PixelBuffer Execute(int width, int height)
        {
            var pixelBuffer     = new PixelBuffer(width, height);
            var lowerLeftCorner = new Vector3(-2.0f, -1.0f, -1.0f);
            var horizontal      = new Vector3(4.0f, 0.0f, 0.0f);
            var vertical        = new Vector3(0.0f, 2.0f, 0.0f);
            var origin          = Vector3.Zero;

            var camera = new BasicCamera(origin, lowerLeftCorner, horizontal, vertical);

            var hitables = new HitableList
            {
                new Sphere(new Vector3(0.0f, 0.0f, -1.0f), 0.5f),
                new Sphere(new Vector3(0.0f, -100.5f, -1.0f), 100.0f)
            };

            var world = new HitableList
            {
                hitables
            };

            for (int j = height - 1; j >= 0; j--)
            {
                for (int i = 0; i < width; i++)
                {
                    ColorVector color = new ColorVector(0.0f, 0.0f, 0.0f);
                    for (int sample = 0; sample < _numSamples; sample++)
                    {
                        float u = Convert.ToSingle(i + GetRandom()) / Convert.ToSingle(width);
                        float v = Convert.ToSingle(j + GetRandom()) / Convert.ToSingle(height);
                        var   r = camera.GetRay(u, v);

                        color += GetRayColor(r, world);
                    }

                    color /= Convert.ToSingle(_numSamples);

                    pixelBuffer.SetPixelColor(i, j, color);
                }

                Console.Write(".");
            }

            Console.WriteLine();
            return(pixelBuffer);
        }