Ejemplo n.º 1
0
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* New Method: Fire Towards Player
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    protected virtual void FireTowardsPlayer()
    {
        // Create Projectile
        GameObject Projectile = Instantiate(m_goBullet, m_goUnitHead.transform.position, Quaternion.identity) as GameObject;
        BasicBulletMovementScript ProjectileScript = Projectile.GetComponent <BasicBulletMovementScript>();

        // Face it Towards the Target Vector
        Projectile.transform.LookAt(GetPlayerPosition());

        // Setup Projectile Information
        ProjectileScript.SetImpactDamage(m_fOutputDamage);
        ProjectileScript.SetMovementSpeed(m_fBulletSpeed);
        ProjectileScript.SetExpectedTravelDistance(m_fBulletSpeed * 2.0f);
    }
Ejemplo n.º 2
0
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* New Method: Fire Towards Player
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    private void FireTowardsPlayer()
    {
        // Create Projectile
        GameObject Projectile = Instantiate(m_goBullet, m_goTurretHead.transform.position, Quaternion.identity) as GameObject;
        BasicBulletMovementScript ProjectleMovement = Projectile.GetComponent <BasicBulletMovementScript>();

        // Set Forward Vector, this is the direction the projectile moves towards
        Projectile.transform.forward = GetForwardVector();

        // Set Projectile Damage, Speed, and Travel Distance until Self.Destroy
        ProjectleMovement.SetImpactDamage(m_fOutputDamage);
        ProjectleMovement.SetMovementSpeed(m_fBulletSpeed);
        ProjectleMovement.SetExpectedTravelDistance(m_fBulletSpeed * 2.0f);
    }