void SpawnEnemy() { Enemy enemyInstance = Instantiate(enemyToSpawn, GetRandomPosition(), Quaternion.identity); enemyInstance.AssignTarget(bases.GetRandomBase(), Random.Range(1f, 3f)); }
void SpawnEnemy() { Enemy enemyInstance = Instantiate(enemyToSpawn, GetRandomPosition(), Quaternion.identity); enemyInstance.AssignTarget(bases.GetRandomBase(), Random.Range(1f, 3f)); }