Ejemplo n.º 1
0
 public void moveDown(float speed)
 {
     if (BaseWalkingAnimSprite.isWalkable(collisionTilemap, x, (y - speed * UnityEngine.Time.deltaTime) - height / 2))
     {
         y -= speed * UnityEngine.Time.deltaTime;
     }
     this.sortZ = -y;
 }
Ejemplo n.º 2
0
 public void moveRight(float speed)
 {
     if (BaseWalkingAnimSprite.isWalkable(collisionTilemap, (x + speed * UnityEngine.Time.deltaTime) + width / 2, y - height / 4))
     {
         x += speed * UnityEngine.Time.deltaTime;
     }
     this.sortZ = -y;
 }
Ejemplo n.º 3
0
 public void moveUp(float speed)
 {
     if (BaseWalkingAnimSprite.isWalkable(collisionTilemap, x, (y + speed * UnityEngine.Time.deltaTime)))
     {
         y += speed * UnityEngine.Time.deltaTime;
     }
     this.sortZ = -y;
 }