public static int AntiqueBeggingGold(int cost, Mobile player) { if (BaseVendor.BeggingPose(player) > 0) { return((int)((cost * (player.Skills[SkillName.Begging].Value * 0.01) / 4))); } return(0); }
public static int AntiqueTotalValue(int cost, Mobile player, bool karma) { int gold = cost; gold = gold + AntiqueMerchantGold(cost, player); gold = gold + AntiqueBeggingGold(cost, player); gold = gold + AntiqueGuildGold(cost, player); if (BaseVendor.BeggingPose(player) > 0 && karma) { Titles.AwardKarma(player, -BaseVendor.BeggingKarma(player), false); } return(gold); }