Ejemplo n.º 1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (triggerActivation && collision.CompareTag("Enemy") && !collision.isTrigger)
     {
         if (activateTrapTimerAfterTriggerEnter)
         {
             addTimer.Invoke(0, (int)TrapActivationStatus.DontDestroyAfter, gameObject);
         }
         else
         {
             trapToActivate.ActivateTrap(true);
         }
     }
 }