public void BasePlayerModel_GetItem_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.GetItem("test"); // Reset // Assert Assert.AreEqual(null, result); }
public void BasePlayerModel_GetItem_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.GetItem("test"); // Reset // Assert Assert.AreEqual(null, result); }