Ejemplo n.º 1
0
        /// <summary>
        /// Enqueue the package in the message queue to send this to the server.
        /// </summary>
        /// <param name="package">Package to send (must inherit <see cref="BasePackage"/>).</param>
        public void EnqueueDataForWrite(BasePackage package)
        {
            if (!TcpClient.Connected)
            {
                throw new InvalidOperationException("You're not connected!");
            }

            var packageBytes = BasePackage.Serialize(package);

            var length      = packageBytes.Length;
            var lengthBytes = BitConverter.GetBytes(length);

            PendingDataToWrite.Enqueue(lengthBytes);
            PendingDataToWrite.Enqueue(packageBytes);

            lock (PendingDataToWrite)
            {
                if (SendingData)
                {
                    return;
                }

                SendingData = true;
            }

            WriteData();
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Enqueue the packet in the message queue to send this to the client.
        /// </summary>
        /// <param name="package">Package to send (must inherit <see cref="BasePackage"/>).</param>
        public void EnqueueDataForWrite(BasePackage package)
        {
            var packageBytes = BasePackage.Serialize(package);

            var length      = packageBytes.Length;
            var lengthBytes = BitConverter.GetBytes(length);

            _pendingDataToWrite.Enqueue(lengthBytes);
            _pendingDataToWrite.Enqueue(packageBytes);

            lock (_pendingDataToWrite)
            {
                if (_sendingData)
                {
                    return;
                }

                _sendingData = true;
            }

            WriteData();
        }