Ejemplo n.º 1
0
 public void AddItem(BaseItemData item, int count, UnityAction <BaseItemData> OnAddingItemHasComplete = null)
 {
     item.PutToInventory(this, count, (addableItem, countToPut) => PutNewItem(item, countToPut));
     OnItemsStateChanged?.Invoke();
 }
 public void AddItem(BaseItemData Item, int Count)
 {
     Item.PutToInventory(this, Count);
 }