Ejemplo n.º 1
0
        public override void OnRemoved(object parent)
        {
            if (parent is Mobile)
            {
                if (m_SummonedCreature != null && m_SummonedCreature.CheckAlive())
                {
                    Effects.SendLocationParticles(EffectItem.Create(m_SummonedCreature.Location, m_SummonedCreature.Map, EffectItem.DefaultDuration), 0x3728, 1, 13, 2100, 3, 5042, 0);
                    m_SummonedCreature.PlaySound(0x201);
                    m_SummonedCreature.Delete();
                }

                //-------- Charged Time Left -----------

                m_isequiped = false;
                InvalidateProperties();
                if (m_ChargeTimer != null)
                {
                    m_ChargeTimer.Stop();
                }

                //------ FIN Charged Time Left ---------

                Mobile from = (Mobile)parent;

                m_SkillBonuses.Remove();

                string modName = this.Serial.ToString();

                from.RemoveStatMod(modName + "Str");
                from.RemoveStatMod(modName + "Dex");
                from.RemoveStatMod(modName + "Int");

                from.CheckStatTimers();
            }
        }
Ejemplo n.º 2
0
                protected override void OnTick()
                {
                    m_Count++;

                    if (isCreature)
                    {
                        DamageEntry de           = m_Creature.FindMostRecentDamageEntry(false);
                        bool        alreadyOwned = m_Creature.Owners.Contains(m_From);

                        if (!m_From.InRange(m_Creature, 6))
                        {
                            m_From.NextSkillTime = Core.TickCount;
                            m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, true, "You are too far away to continue hypnotizing.", m_From.NetState);
                            Stop();
                        }
                        else if (!m_From.CheckAlive())
                        {
                            m_From.NextSkillTime = Core.TickCount;
                            m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, true, "You are dead, and cannot continue hypnotizing.", m_From.NetState);
                            Stop();
                        }
                        else if (!m_Creature.CheckAlive())
                        {
                            m_From.NextSkillTime = Core.TickCount;
                            m_From.PrivateOverheadMessage(MessageType.Regular, 0x3B2, true, "The creature is dead, so you cannot continue hypnotizing it.", m_From.NetState);
                            Stop();
                        }
                        else if (m_Creature.Controlled && m_Creature.ControlMaster == m_From)
                        {
                            m_From.NextSkillTime = Core.TickCount;
                            m_From.PrivateOverheadMessage(MessageType.Regular, 0x3B2, true, "The creature will already obey you.", m_From.NetState);
                            Stop();
                        }
                        else if (!m_From.CanSee(m_Creature) || !m_From.InLOS(m_Creature))
                        {
                            m_From.NextSkillTime = Core.TickCount;
                            m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, true, "You do not have a clear path to the creature you are hypnotizing, and must cease your attempt.", m_From.NetState);
                            Stop();
                        }
                        else if (m_Creature.Frozen && m_Creature.Paralyzed)
                        {
                            m_From.NextSkillTime = Core.TickCount;
                            m_From.PrivateOverheadMessage(MessageType.Regular, 0x3B2, true, "It appears to be already in a trance.", m_From.NetState);
                            Stop();
                        }
                        else if (m_Count < m_FullCount)
                        {
                            m_From.RevealingAction();

                            switch (Utility.Random(5))
                            {
                            case 0: m_From.PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "You are getting sleepy....", false); break;

                            case 1: m_From.PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "Look into my eyes....", false); break;

                            case 2: m_From.PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "Look deep into my eyes....", false); break;

                            case 3: m_From.PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "Your eyes are getting very heavy....", false); break;

                            case 4: m_From.PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "Sleepy....very sleepy....", false); break;
                            }

                            if (!alreadyOwned) // Passively check animal lore for gain
                            {
                                m_From.CheckTargetSkill(SkillName.AnimalLore, m_Creature, 0.0, 120.0);
                            }
                        }
                        else
                        {
                            m_From.RevealingAction();
                            m_From.NextSkillTime = Core.TickCount;

                            double minSkill = (double)m_Creature.Int / 3.0;

                            if (minSkill < -10.0)
                            {
                                minSkill = -10.0;
                            }
                            if (minSkill > 90.0)
                            {
                                minSkill = 90.0;
                            }

                            minSkill += 8.3;

                            LokaiSkill    lokaiSkill = LokaiSkillUtilities.XMLGetSkills(m_From).Hypnotism;
                            SuccessRating rating     = LokaiSkillUtilities.CheckLokaiSkill(m_From, lokaiSkill, minSkill, alreadyOwned ? minSkill : minSkill + 40);

                            if (rating >= SuccessRating.PartialSuccess)
                            {
                                if (rating == SuccessRating.TooEasy)
                                {
                                    m_From.SendLocalizedMessage(502797); // That wasn't even challenging.
                                }
                                else
                                {
                                    m_From.SendMessage("You succeed in hypnotizing the creature.");
                                }

                                double duration = 15.0;
                                switch (rating)
                                {
                                case SuccessRating.PartialSuccess: break;

                                case SuccessRating.Success: duration += 5.0; break;

                                case SuccessRating.CompleteSuccess: duration += 15.0; break;

                                case SuccessRating.ExceptionalSuccess: duration += 25.0; break;

                                case SuccessRating.TooEasy: duration += 45; break;
                                }

                                m_Creature.Freeze(TimeSpan.FromSeconds(duration));
                                m_Creature.Paralyze(TimeSpan.FromSeconds(duration));
                                m_Creature.Pacify(m_From, DateTime.Now.AddSeconds(duration));
                            }
                            else
                            {
                                m_From.SendMessage("You fail to hypnotize the creature.");
                            }
                        }
                    }
                    else
                    {
                        DamageEntry de = m_Mobile.FindMostRecentDamageEntry(false);

                        if (!m_From.InRange(m_Mobile, 6))
                        {
                            m_From.NextSkillTime = Core.TickCount;
                            m_Mobile.PrivateOverheadMessage(MessageType.Regular, 0x3B2, true, "You are too far away to continue hypnotizing.", m_From.NetState);
                            Stop();
                        }
                        else if (!m_From.CheckAlive())
                        {
                            m_From.NextSkillTime = Core.TickCount;
                            m_Mobile.PrivateOverheadMessage(MessageType.Regular, 0x3B2, true, "You are dead, and cannot continue hypnotizing.", m_From.NetState);
                            Stop();
                        }
                        else if (!m_From.CanSee(m_Mobile) || !m_From.InLOS(m_Mobile))
                        {
                            m_From.NextSkillTime = Core.TickCount;
                            m_Mobile.PrivateOverheadMessage(MessageType.Regular, 0x3B2, true, "You do not have a clear path to the person you are hypnotizing, and must cease your attempt.", m_From.NetState);
                            Stop();
                        }
                        else if (!m_Mobile.CheckAlive())
                        {
                            m_From.NextSkillTime = Core.TickCount;
                            m_From.PrivateOverheadMessage(MessageType.Regular, 0x3B2, true, "The person is dead, so you cannot continue hypnotizing them.", m_From.NetState);
                            Stop();
                        }
                        else if (m_Mobile is BaseEscortable && ((BaseEscortable)m_Mobile).Controlled && ((BaseEscortable)m_Mobile).ControlMaster == m_From)
                        {
                            m_From.NextSkillTime = Core.TickCount;
                            m_From.PrivateOverheadMessage(MessageType.Regular, 0x3B2, true, "They will already obey you.", m_From.NetState);
                            Stop();
                        }
                        else if (m_Mobile.Frozen && m_Mobile.Paralyzed)
                        {
                            m_From.NextSkillTime = Core.TickCount;
                            m_From.PrivateOverheadMessage(MessageType.Regular, 0x3B2, true, "They appear to be already in a trance.", m_From.NetState);
                            Stop();
                        }
                        else if (m_Count < m_FullCount)
                        {
                            m_From.RevealingAction();

                            switch (Utility.Random(5))
                            {
                            case 0: m_From.PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "You are getting sleepy....", false); break;

                            case 1: m_From.PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "Look into my eyes....", false); break;

                            case 2: m_From.PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "Look deep into my eyes....", false); break;

                            case 3: m_From.PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "Your eyes are getting very heavy....", false); break;

                            case 4: m_From.PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "Sleepy....very sleepy....", false); break;
                            }

                            m_From.CheckTargetSkill(SkillName.EvalInt, m_Mobile, 0.0, 120.0);
                        }
                        else
                        {
                            m_From.RevealingAction();
                            m_From.NextSkillTime = Core.TickCount;

                            m_From.CheckTargetSkill(SkillName.EvalInt, m_Mobile, 0.0, 120.0);

                            double minSkill = (double)m_Mobile.Int / 3.0;

                            if (minSkill < -10.0)
                            {
                                minSkill = -10.0;
                            }
                            if (minSkill > 90.0)
                            {
                                minSkill = 90.0;
                            }

                            minSkill += 10.0;

                            LokaiSkill    lokaiSkill = LokaiSkillUtilities.XMLGetSkills(m_From).Hypnotism;
                            SuccessRating rating     = LokaiSkillUtilities.CheckLokaiSkill(m_From, lokaiSkill, minSkill, minSkill + 40);

                            if (rating >= SuccessRating.PartialSuccess)
                            {
                                double duration = 15.0;
                                switch (rating)
                                {
                                case SuccessRating.PartialSuccess: break;

                                case SuccessRating.Success: duration += 5.0; break;

                                case SuccessRating.CompleteSuccess: duration += 15.0; break;

                                case SuccessRating.ExceptionalSuccess: duration += 25.0; break;

                                case SuccessRating.TooEasy: duration += 45; break;
                                }
                                m_From.SendMessage("You successfully put your subject in a trance.");

                                Mobile master = null;

                                if (m_Mobile is BaseEscortable)
                                {
                                    BaseEscortable target = (BaseEscortable)m_Mobile;
                                    if (((BaseEscortable)m_Mobile).Controlled)
                                    {
                                        master = target.ControlMaster;
                                    }
                                    target.Controlled    = true;
                                    target.ControlMaster = m_From;
                                    m_From.SendMessage("The target will obey you for {0} seconds.", duration.ToString("F1"));
                                    new EscortableTimer(m_From, master, target, (int)duration).Start();
                                }
                                else
                                {
                                    m_Mobile.Freeze(TimeSpan.FromSeconds(duration));
                                    m_Mobile.Paralyze(TimeSpan.FromSeconds(duration));
                                    m_Mobile.SendMessage("You have been hypnotized!");
                                    m_From.SendGump(new HypnotismGump(m_From, m_Mobile, duration, 1));
                                }
                            }
                            else
                            {
                                m_From.SendMessage("You fail to hypnotize your subject.");
                            }
                        }
                    }
                }