Ejemplo n.º 1
0
 public override void Initialize(ViewModel.Character <Characters> config)
 {
     base.Initialize(config);
     Inventory = new Base.Inventory(UseItem);
     Manager.Game.Inventory.Initialize(Inventory, this);
     OnInitialize?.Invoke(this, EventArgs.Empty);
 }
Ejemplo n.º 2
0
        public void Initialize(Base.Inventory inventory)
        {
            Inventory = inventory;
            Transform mainCanvas = Manager.Game.MainCanvas.transform;

            Triforce   = mainCanvas.Find("Inventory/Triforce").GetComponent <RectTransform>();
            BSlotImage = mainCanvas.Find("Inventory/BSlot/Image").GetComponent <Image>();
            ItemsGrid  = mainCanvas.Find("Inventory/ItemsContainer/ItemsGrid").GetComponent <RectTransform>();
            Cursor     = ItemsGrid.Find("Cursor").GetComponent <RectTransform>();
            int count = Constants.SelectableItems.Length;

            ItemRefs    = new GameObject[count];
            ActiveItems = new bool[count];
            for (int i = 0; i < count; i++)
            {
                SetItemActive(Constants.SelectableItems[i], i);
            }
        }