Ejemplo n.º 1
0
    void Awake()
    {
        S = this;

        //Find the TurnLight by name
        turnLight = GameObject.Find("TurnLight");
    }
Ejemplo n.º 2
0
    void Awake()
    {
        S = this;

        turnLight          = GameObject.Find("TurnLight");
        GTGameOver.text    = "";
        GTRoundResult.text = "";
    }
Ejemplo n.º 3
0
	void Awake(){
		S = this;
		turnLight = GameObject.Find ("TurnLight");
		GTGameOver = GameObject.Find ("GTGameOver");
		GTRoundResult = GameObject.Find ("GTRoundResult");
		GTGameOver.SetActive (false);
		GTRoundResult.SetActive (false);
	}//end of Awake()
Ejemplo n.º 4
0
    void Awake()
    {
        S = this;

        // Find the TurnLight by name
        turnLight = GameObject.Find("TurnLight");
        GTGameOver.SetActive(false);
        GTRoundResult.SetActive(false);
    }
Ejemplo n.º 5
0
    //public Player callbackPlayer = null;

    void Awake()
    {
        //    callbackPlayer = null; // Just to be sure.
        S = this;
        // Find the TurnLight by name
        turnLight = GameObject.Find("TurnLight");
        // GTGameOver = GameObject.Find("GTGameOver");
        // GTRoundResult = GameObject.Find("GTRoundResult");
        // GTGameOver.SetActive(false);
        // GTRoundResult.SetActive(false);
    }
Ejemplo n.º 6
0
	void Awake()
	{
		S = this;

		// Find the TurnLight by name
		turnLight = GameObject.Find("TurnLight");
		GTGameOver = GameObject.Find("GTGameOver");
		GTRoundResult = GameObject.Find("GTRoundResult");
		GTGameOver.SetActive(false);
		GTRoundResult.SetActive(false);
	}
Ejemplo n.º 7
0
    private void Awake()
    {
        S = this;

        // Находим turnLight по имени
        turnLight  = GameObject.Find("TurnLight");
        GTGameOver = GameObject.Find("GTGameOver");
        GTGameOver.SetActive(false);
        GTRoundResult = GameObject.Find("GTRoundResult");
        GTRoundResult.SetActive(false);
    }
Ejemplo n.º 8
0
    // Awake is called when the script instance is being loaded.
    void Awake()
    {
        PrintDebugMsg("Loaded.");

        S = this;

        turnLight     = GameObject.Find("TurnLight");
        gtGameOver    = GameObject.Find("GTGameOver");
        gtRoundResult = GameObject.Find("GTRoundResult");
        gtGameOver.SetActive(false);
        gtRoundResult.SetActive(false);
    }
Ejemplo n.º 9
0
    void Awake()
    {
        S = this;

        // Find the TurnLight by name
        turnLight     = GameObject.Find("TurnLight");
        GTGameOver    = GameObject.Find("GTGameOver");
        GTRoundResult = GameObject.Find("GTRoundResult");
        GTGameOver.SetActive(false);
        GTRoundResult.SetActive(false);
        EndCanvas.enabled   = false;
        RulesCanvas.enabled = false;
        Debug.Log(gameMode);
    }
 void Awake()
 {
     S = this;
 }
Ejemplo n.º 11
0
 void Awake()
 {
     S = this; // Set up a Singleton for Bartok
     // Find the TurnLight by name
     turnLight = GameObject.Find ("TurnLight");
 }
Ejemplo n.º 12
0
 void Awake()
 {
     S     = this;
     phase = TurnPhase.idle;
 }
Ejemplo n.º 13
0
 private void Awake()
 {
     S = this;
 }
Ejemplo n.º 14
0
       void Awake()
    {
               S = this;

           
    }
Ejemplo n.º 15
0
 void Start()
 {
     manager = this;
 }