Ejemplo n.º 1
0
    private void ChargeController()
    {
        if (chargeCounter >= 10 && 20 >= chargeCounter &&
            chargeImage.sprite != chargeSprites[1])
        {
            chargeImage        = GetComponent <Image>();
            chargeImage.sprite = chargeSprites[1];
            arrowGenerator     = FindObjectOfType <ArrowGenerator>();
            if (chargeLevel_1 == false)
            {
                ChargeSFX();
                chargeLevel_1 = true;
                arrowGenerator.CreateArrow();
            }
        }
        if (chargeCounter >= 30 && 40 >= chargeCounter &&
            chargeImage.sprite != chargeSprites[2])
        {
            chargeImage        = GetComponent <Image>();
            chargeImage.sprite = chargeSprites[2];
            arrowGenerator     = FindObjectOfType <ArrowGenerator>();
            if (chargeLevel_2 == false)
            {
                ChargeSFX();
                chargeLevel_1 = false;
                chargeLevel_2 = true;
                arrowGenerator.CreateArrow();
            }
        }
        if (50 <= chargeCounter && 60 >= chargeCounter)
        {
            chargeImage        = GetComponent <Image>();
            chargeImage.sprite = chargeSprites[3];
            if (chargeLevel_3 == false)
            {
                ChargeSFX();
                barrier = FindObjectOfType <Barrier>();
                barrier.CreateBarrier();
                chargeLevel_3 = true;
            }
        }
        if (70 <= chargeCounter && 80 >= chargeCounter)
        {
            chargeImage        = GetComponent <Image>();
            chargeImage.sprite = chargeSprites[4];
            if (chargeLevel_4 == false)
            {
                ChargeSFX();
                barrier2 = FindObjectOfType <Barrier2>();
                barrier2.CreateBarrier();
                chargeLevel_4 = true;
            }
        }
        if (90 <= chargeCounter)
        {
            chargeImage        = GetComponent <Image>();
            chargeImage.sprite = chargeSprites[5];
            if (chargeLevel_5 == false)
            {
                ChargeSFX();
                maxCharge = true;
                PenetrateBall();
                chargeLevel_5 = true;
            }
        }
        if (chargeLevel_5 == true)
        {
            StopPenetration();
        }

        StageName = SceneManager.GetActiveScene().name;
        string chkStageName = StageName.Substring(5, 1); //see the 6th alphabet of the stagename

        if (chkStageName == "4")
        {
            ResetCharge();
        }
    }