Ejemplo n.º 1
0
        private void DrawTargetingStage()
        {
            DrawOverrideNameSubsection(npcObject);
            EditorGUILayout.LabelField("Targeting", EditorStyles.boldLabel);
            EditorWindowTools.StartIndentedSection();
            ConversationTrigger conversationTrigger = npcObject.GetComponentInChildren <ConversationTrigger>();
            BarkTrigger         barkTrigger         = npcObject.GetComponentInChildren <BarkTrigger>();
            bool hasOnTriggerEnter = ((conversationTrigger != null) && (conversationTrigger.trigger == DialogueTriggerEvent.OnTriggerEnter)) ||
                                     ((barkTrigger != null) && (barkTrigger.trigger == DialogueTriggerEvent.OnTriggerEnter));
            bool hasOnUse = ((conversationTrigger != null) && (conversationTrigger.trigger == DialogueTriggerEvent.OnUse)) ||
                            ((barkTrigger != null) && (barkTrigger.trigger == DialogueTriggerEvent.OnUse));
            bool needsColliders          = hasOnTriggerEnter || hasOnUse;
            bool hasAppropriateColliders = false;

            if (hasOnTriggerEnter)
            {
                hasAppropriateColliders = DrawTargetingOnTriggerEnter();
            }
            if (hasOnUse)
            {
                hasAppropriateColliders = DrawTargetingOnUse() || hasAppropriateColliders;
            }
            if (!needsColliders)
            {
                EditorGUILayout.HelpBox("The NPC doesn't need any targeting components. Click Next to proceed.", MessageType.Info);
            }
            if (GUILayout.Button("Select NPC", GUILayout.Width(100)))
            {
                Selection.activeGameObject = npcObject;
            }
            EditorWindowTools.EndIndentedSection();
            DrawNavigationButtons(true, (hasAppropriateColliders || !needsColliders), false);
        }
Ejemplo n.º 2
0
        private bool DrawBarkTriggerSection()
        {
            EditorGUILayout.BeginHorizontal();
            BarkTrigger barkTrigger    = npcObject.GetComponentInChildren <BarkTrigger>();
            bool        hasBarkTrigger = EditorGUILayout.Toggle((barkTrigger != null), GUILayout.Width(ToggleWidth));

            EditorGUILayout.LabelField("NPC barks when triggered", EditorStyles.boldLabel);
            EditorGUILayout.EndHorizontal();
            if (hasBarkTrigger)
            {
                EditorWindowTools.StartIndentedSection();
                if (barkTrigger == null)
                {
                    barkTrigger = npcObject.AddComponent <BarkTrigger>();
                }
                EditorGUILayout.HelpBox("Select the conversation containing the NPC's bark lines, the order in which to display them, and when barks should be triggered.", string.IsNullOrEmpty(barkTrigger.conversation) ? MessageType.Info : MessageType.None);
                barkTrigger.conversation = DrawConversationPopup(barkTrigger.conversation);
                barkTrigger.barkOrder    = (BarkOrder)EditorGUILayout.EnumPopup("Order of Lines", barkTrigger.barkOrder);
                barkTrigger.trigger      = DrawTriggerPopup(barkTrigger.trigger);
                EditorWindowTools.EndIndentedSection();
            }
            else
            {
                DestroyImmediate(barkTrigger);
            }
            return(hasBarkTrigger);
        }
Ejemplo n.º 3
0
        private void DrawReviewStage()
        {
            EditorGUILayout.LabelField("Review", EditorStyles.boldLabel);
            EditorWindowTools.StartIndentedSection();
            EditorGUILayout.HelpBox("Your NPC is ready! Below is a summary of your NPC's configuration.", MessageType.Info);
            ConversationTrigger conversationTrigger = npcObject.GetComponentInChildren <ConversationTrigger>();

            if (conversationTrigger != null)
            {
                EditorGUILayout.LabelField(string.Format("Conversation: '{0}'{1} {2}", conversationTrigger.conversation, conversationTrigger.once ? " (once)" : string.Empty, conversationTrigger.trigger));
            }
            else
            {
                EditorGUILayout.LabelField("Conversation: None");
            }
            BarkTrigger barkTrigger = npcObject.GetComponentInChildren <BarkTrigger>();

            if (barkTrigger != null)
            {
                EditorGUILayout.LabelField(string.Format("Triggered Bark: '{0}' ({1}) {2}", barkTrigger.conversation, barkTrigger.barkOrder, barkTrigger.trigger));
            }
            else
            {
                EditorGUILayout.LabelField("Triggered Bark: None");
            }
            BarkOnIdle barkOnIdle = npcObject.GetComponentInChildren <BarkOnIdle>();

            if (barkOnIdle != null)
            {
                EditorGUILayout.LabelField(string.Format("Timed Bark: '{0}' ({1}) every {2}-{3} seconds", barkOnIdle.conversation, barkOnIdle.barkOrder, barkOnIdle.minSeconds, barkOnIdle.maxSeconds));
            }
            else
            {
                EditorGUILayout.LabelField("Timed Bark: No");
            }
            PersistentPositionData persistentPositionData = npcObject.GetComponentInChildren <PersistentPositionData>();

            EditorGUILayout.LabelField(string.Format("Save Position: {0}", (persistentPositionData != null) ? "Yes" : "No"));
            EditorWindowTools.EndIndentedSection();
            DrawNavigationButtons(true, true, true);
        }