Ejemplo n.º 1
0
    private void Update()
    {
        if (lifecycle == BalloonLifecycle.Inflating)
        {
            if (Vector3.Distance(lastSpawnBalloonPoint, spawnTarget.position) > newBalloonPointRatio)
            {
                BalloonPoint newBalloonPoint = Instantiate(balloonPointPrefab, spawnTarget.position, spawnTarget.rotation, transform).GetComponent <BalloonPoint>();

                balloonPoints.Add(newBalloonPoint);

                // First Point
                if (lastAddedBallonPoint == null)
                {
                    newBalloonPoint.Initialize(this, inflatingTime, currentColour, 0f);

                    lastAddedBallonPoint = newBalloonPoint;
                }
                // Next point
                else
                {
                    newBalloonPoint.Initialize(this, inflatingTime, currentColour, 0.03f);

                    lastAddedBallonPoint.SetNext(newBalloonPoint);
                    newBalloonPoint.SetPrevious(lastAddedBallonPoint);
                }

                lastAddedBallonPoint = newBalloonPoint;

                lastSpawnBalloonPoint = spawnTarget.position;
            }
        }
        else if (lifecycle == BalloonLifecycle.Inflated)
        {
            if (Input.GetMouseButtonDown(0))
            {
                Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                RaycastHit hit;

                if (Physics.Raycast(ray, out hit, 100f))
                {
                    BalloonPoint balloonPoint = hit.collider.GetComponent <BalloonPoint>();

                    if (balloonPoint != null)
                    {
                        balloonPoint.Pierce(hit.point, deflatingTime, deflatingDelay);
                    }
                }
            }
        }

        if (lifecycle != BalloonLifecycle.Idle)
        {
            visualiser.UpdateMesh();
        }
    }
Ejemplo n.º 2
0
    private IEnumerator Deflate(Vector3 piercePosition, float deflatingTime, float deflatingDelay)
    {
        localState = BalloonLifecycle.Deflating;

        float startTime = Time.time;

        bool trigerredNeighbours = false;

        while (Time.time - startTime < deflatingTime)
        {
            if (!trigerredNeighbours && Time.time - startTime > deflatingDelay)
            {
                if (next != null)
                {
                    next.Pierce(transform.position, deflatingTime, deflatingDelay);
                }

                if (previous != null)
                {
                    previous.Pierce(transform.position, deflatingTime, deflatingDelay);
                }

                trigerredNeighbours = true;
            }

            float lerp = (Time.time - startTime) / deflatingTime;

            Vector3 force = (transform.position - piercePosition).normalized * (1f - lerp) * parent.ForceMultiplier;

            parent.AddForceAtPosition(force, transform.position);

            transform.localScale = Vector3.one * (1f - lerp);

            yield return(new WaitForEndOfFrame());
        }

        transform.localScale = Vector3.zero;
    }