public void GetLevelData() { string where = string.Format("Stage = {0};", SaveData.oneWayClear + 1); string query = string.Format(Database.SELECT_TABLE_ALL_WHERE, CHALLENGE_NAME, where); Database.Query(query, (reader) => { level = int.Parse(reader.GetString(0)); ball.Initialize(float.Parse(reader.GetString(1))); blockGroup = new BlockGroup { index = 0, unlock = 0 }; string[] index = reader.GetString(2).Split(','); string[] hp = reader.GetString(3).Split(','); for (int i = 0; i < index.Length; i++) { blockGroup.blockIndex.Add(int.Parse(index[i])); blockGroup.blockHp.Add(int.Parse(hp[i])); } }); // 이번스테이지에서 획득할 수 있는 공 스킨 unlockSkin = GameManager.Instance.ballSkins.Find(x => x.unlockType == 1 && x.unlockLevel == level); }
public void LoadButtonState(BallSkin ballskin) { if (PlayerPrefsManager.IsBallSkinUnblocked(ballskin.index) == 1) { if (PlayerPrefsManager.GetCurrentBallSkin() == ballskin.index) { stateText.text = "Using"; coin.SetActive(false); bgImage.sprite = greyBG; stateButton.interactable = false; GetCurrentBallSkin(ballskin); } else { stateText.text = "Use"; coin.SetActive(false); bgImage.sprite = yellowBG; stateButton.interactable = true; GetCurrentBallSkin(ballskin); } } else { stateText.text = ballskin.price.ToString(); coin.SetActive(true); bgImage.sprite = greenBG; stateButton.interactable = true; GetCurrentBallSkin(ballskin); } }
public void GetCurrentBallSkin(BallSkin ballSkin) { ballSkinAsset = ScriptableObject.CreateInstance <BallSkin>(); ballSkinAsset.name = ballSkin.name; ballSkinAsset.price = ballSkin.price; ballSkinAsset.index = ballSkin.index; ballSkinAsset.sprite = ballSkin.sprite; }
// Use this for initialization void Start() { stateButton = GetComponent <Button>(); //stateText = GetComponentInChildren<Text>(); //bgImage = GetComponent<Image>(); penAsset = ScriptableObject.CreateInstance <Pen>(); ballSkinAsset = ScriptableObject.CreateInstance <BallSkin>(); bgSkinAsset = ScriptableObject.CreateInstance <BGSkin>(); }
public void BuyOrUseBallSkin() { BallSkin ballSkin = ballsShop.ballSkinAsset; if (PlayerPrefsManager.IsBallSkinUnblocked(ballSkin.index) == 0) //buy ball then { if (ballSkin.price <= money) { Money -= ballSkin.price; PlayerPrefsManager.UnblockBallSkin(ballSkin.index); ballsShop.LoadButtonState(ballSkin); } } else if (PlayerPrefsManager.GetCurrentBallSkin() != ballSkin.index) //then use it; { PlayerPrefsManager.SetCurrentBallSkin(ballSkin.index); ballsShop.LoadButtonState(ballSkin); } }
public override void OnOpend(params object[] data) { SoundManager.Instance.PlaySe("Clear"); challengeName = string.Format("{0}", data[0]); BallSkin unlockSkin = (BallSkin)data[1]; if (unlockSkin != null) { SaveData.unlockSkins.Add(unlockSkin.index); rewardImage.sprite = unlockSkin.sprite; noRewardText.SetActive(false); rewardImage.gameObject.SetActive(true); } else { noRewardText.SetActive(true); rewardImage.gameObject.SetActive(false); } }
public static List <BallSkin> LoadBallSkins() { List <BallSkin> result = new List <BallSkin>(); string query = string.Format(SELECT_TABLE_ALL, "BallSkin"); Query(query, (reader) => { BallSkin skin = new BallSkin { index = int.Parse(reader.GetString(0)), name = reader.GetString(1), grade = reader.GetString(2), unlockType = int.Parse(reader.GetString(3)), unlockLevel = int.Parse(reader.GetString(4)), }; skin.sprite = Resources.Load <Sprite>("Sprites/Ball/Ball_" + skin.index); result.Add(skin); }); return(result); }
private void Start() { Application.targetFrameRate = 60; StateController.Instance.Init(); StateController.Instance.ChangeState(0); Database.Load(); ballSkins = Database.LoadBallSkins(); if (SaveData.unlockSkins.Contains(1) == false) { equipedBallSkin = ballSkins[0]; ballSkins[0].isUnlock = true; SaveData.unlockSkins.Add(1); } onewayCount = GetChallengeCount("OneWayChallenge"); noguideCount = GetChallengeCount("NoGuideChallenge"); SoundManager.Instance.PlayBgm(0); AdsManager.Instance.ShowBanner(); }
void IdentifyTypeOfDisplayAndDisplayUI(int page) { PenDisplay[] penItems = gameObject.GetComponentsInChildren <PenDisplay>(); if (penItems.Length != 0) { Pen pen = penItems[page].pen; itemStateButton.GetComponent <ButtonState>().LoadButtonState(pen); return; } BallsDisplay[] ballsItem = gameObject.GetComponentsInChildren <BallsDisplay>(); if (ballsItem.Length != 0) { BallSkin ballskin = ballsItem[page].ballskin; itemStateButton.GetComponent <ButtonState>().LoadButtonState(ballskin); return; } BGSkinDisplay[] bgSkins = gameObject.GetComponentsInChildren <BGSkinDisplay>(); if (bgSkins.Length != 0) { BGSkin bgSkin = bgSkins[page].bgSkin; itemStateButton.GetComponent <ButtonState>().LoadButtonState(bgSkin); return; } }
public static void Load() { StringBuilder query = new StringBuilder(); query.AppendFormat(CHECK_TABLE, "SaveData"); int result = 0; // table check Query(query.ToString(), (reader) => { result = reader.GetInt32(0); }); if (result == 0) { SaveData.unlockSkins.Add(1); return; } query.Clear(); query.AppendFormat(SELECT_TABLE_ALL, "SaveData"); Debug.Log("CREATE TABLE query : " + query); Query(query.ToString(), (reader) => { SaveData.bestScore = int.Parse(reader.GetString(0)); SaveData.oneWayClear = int.Parse(reader.GetString(1)); SaveData.noGuideClear = int.Parse(reader.GetString(2)); SaveData.goods = int.Parse(reader.GetString(3)); SaveData.equipSkin = int.Parse(reader.GetString(4)); string skins = reader.GetString(5).Trim(); if (string.IsNullOrEmpty(skins)) { SaveData.unlockSkins.Add(1); } else { var unlock = skins.Split(','); for (int i = 0; i < unlock.Length; i++) { SaveData.unlockSkins.Add(int.Parse(unlock[i])); } } SoundManager.Instance.muteBgm = bool.Parse(reader.GetString(6)); SoundManager.Instance.muteSe = bool.Parse(reader.GetString(7)); SaveData.infoShield = bool.Parse(reader.GetString(8)); SaveData.infoHalf = bool.Parse(reader.GetString(9)); SaveData.infoReverse = bool.Parse(reader.GetString(10)); }); query.Clear(); string where = string.Format("SkinIndex = {0};", SaveData.equipSkin); query.AppendFormat(SELECT_TABLE_ALL_WHERE, "BallSkin", where); Query(query.ToString(), (reader) => { BallSkin skin = new BallSkin { index = int.Parse(reader.GetString(0)), name = reader.GetString(1), grade = reader.GetString(2), unlockType = int.Parse(reader.GetString(3)), unlockLevel = int.Parse(reader.GetString(4)), }; skin.sprite = Resources.Load <Sprite>("Sprites/Ball/Ball_" + skin.index); GameManager.Instance.equipedBallSkin = skin; }); }
public void SetSkin(BallSkin skin) { Skin = skin; UpdateMaterials(); }