private void OnCollisionEnter(Collision collision) { BallPhysics biggerBall = this; BallPhysics otherBall = collision.gameObject.GetComponent <BallPhysics>(); if (otherBall._rigidBody.mass > biggerBall._rigidBody.mass) { BallPhysics temp = otherBall; otherBall = biggerBall; biggerBall = temp; } HandleCollistion(biggerBall, otherBall, _ballsCreator); biggerBall.CheckIfSplitBall(); }