Ejemplo n.º 1
0
    // Actives the power up on the player given (true = player 1, false = player 2)
    public void ActivatePowerup(bool player)
    {
        Debug.Log("DECOY ACTIVATED");
        // Get the real ball's script to access the force vector
        BallMovement ballMvmt = GameObject.Find("Ball").GetComponent <BallMovement>();

        // Load a ball prefab from the Resources folder
        GameObject decoy = (GameObject)Instantiate(Resources.Load("Prefabs/Ball", typeof(GameObject)), ballMvmt.gameObject.transform.position, Quaternion.identity);

        // Rename it so it cannot affect score/be hit by anything like a real ball can
        decoy.name = "Decoy";

        // Get the decoy's script
        BallMovement decoyMvmt = decoy.GetComponent <BallMovement>();

        // Move the decoy based on the real ball's force vector
        if (player)
        {
            decoyMvmt.TennisForce(new Vector3(ballMvmt.forceVector.x + Random.Range(0, 5), ballMvmt.forceVector.y + Random.Range(-5, 5)));
        }
        else
        {
            decoyMvmt.TennisForce(new Vector3(ballMvmt.forceVector.x + Random.Range(-5, 0), ballMvmt.forceVector.y + Random.Range(-5, 5)));
        }
    }