Ejemplo n.º 1
0
    void handleBadBounce()
    {
        if (rigidbody.isKinematic == true)
        {
            return;
        }

        Vector3 vel         = rigidbody.velocity.normalized;
        float   angleBounce = m_BallData.GetRandomBounceAngle();

        //SSDebug.Log("handleBadBounce -> vel == " + vel);
        if (vel.z > 0.9f)
        {
            if (vel.x <= 0)
            {
                rigidbody.velocity = Quaternion.AngleAxis(-angleBounce, Vector3.up) * rigidbody.velocity;
            }
            else
            {
                rigidbody.velocity = Quaternion.AngleAxis(angleBounce, Vector3.up) * rigidbody.velocity;
            }
        }
        else if (vel.z < -0.9f)
        {
            if (vel.x <= 0)
            {
                rigidbody.velocity = Quaternion.AngleAxis(angleBounce, Vector3.up) * rigidbody.velocity;
            }
            else
            {
                rigidbody.velocity = Quaternion.AngleAxis(-angleBounce, Vector3.up) * rigidbody.velocity;
            }
        }
    }