Ejemplo n.º 1
0
    public void SpawnCharacters(List <CharacterSelectionData> selectionData, List <GameObject> prefabs)
    {
        for (int i = 0; i < selectionData.Count; i++)
        {
            Debug.Log("Spawning player");
            GameObject go = Instantiate(prefabs[selectionData[i].prefabID], boundary.spawnPoints[i].position, Quaternion.identity);

            Camera cam = go.GetComponentInChildren <Camera>();
            if (!cam)
            {
                return;       //Seguridad minima
            }
            CinemachineFreeLook cmFree     = go.GetComponentInChildren <CinemachineFreeLook>();
            BallControler       controller = go.GetComponentInChildren <BallControler>();
            AuraCamera          auraCam    = cam.GetComponent <AuraCamera>();
            //Layer setup
            cam.gameObject.layer    = playerLayerSlayer[selectionData[i].playerID];
            cmFree.gameObject.layer = playerLayerSlayer[selectionData[i].playerID];
            //Layer mask
            cam.cullingMask = theMasks[selectionData[i].playerID];             //cam.cullingMask = CharacterManager.instance.cameraMasks[selectionData[i].playerID];
            //AuraCam
            auraCam.frustumSettings.baseSettings = auraSettings;
            //Player id
            controller.playerID = selectionData[i].playerID;
            //Camera position
            cam.rect = new Rect(camWidths[selectionData[i].playerID], Vector2.one * 0.5f);
        }
    }
Ejemplo n.º 2
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "ball")
     {
         BallControler.PlaySparkleAnimation();
         AudioMenager.metal.Play();
     }
 }
Ejemplo n.º 3
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "ball")
     {
         BallControler.AddPoint(pointToAdd);
         AudioMenager.sound.Play();
         Scores.hitTargets++;
     }
 }
Ejemplo n.º 4
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "ball")
     {
         BallControler.PlaySparkleAnimation();
         Destroy(this.gameObject);
         Debug.Log("Destroy");
     }
 }
Ejemplo n.º 5
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "ball")
     {
         BallControler.AddForceToBall(force1, force2);
         BallControler.PlaySparkleAnimation();
         AudioMenager.rune.Play();
     }
 }
Ejemplo n.º 6
0
    private void OnTriggerEnter(Collider other)
    {
        BallControler player = other.GetComponent <BallControler>();

        if (player != null)
        {
            player.checkPontLoc = transform.position;
            Debug.Log("CHECKPOINT");
        }
    }
Ejemplo n.º 7
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "ball")
     {
         Rigidbody2D rb = collision.gameObject.GetComponent <Rigidbody2D>();
         rb.velocity        = Vector2.zero;
         rb.angularVelocity = 0;
         BallControler.PlaySparkleAnimation();
         AudioMenager.rune.Play();
     }
 }
Ejemplo n.º 8
0
    private void OnTriggerExit(Collider other)
    {
        if (other.CompareTag("Player"))
        {
            BallControler controler = other.gameObject.GetComponent <BallControler>();

            if (controler)
            {
                lives[controler.playerID]++;
                controler.movement.Despawn();

                if (lives[controler.playerID] < totalLives)
                {
                    StartCoroutine("Respawn", controler.movement);
                    if (lives[controler.playerID] < 2)
                    {
                        controler.movement.SetDamaged(true);
                    }
                    else
                    {
                        controler.movement.SetDamaged(false);
                    }
                }
                else
                {
                    Instantiate(loseCanvas, controler.movement.canvas.transform);
                    deadState[controler.playerID] = true;
                    deaths++;
                    if (deaths >= 3)
                    {
                        Debug.Log("End Game");
                        for (int i = 0; i < 4; i++)
                        {
                            if (!deadState[i])
                            {
                                Instantiate(winCanvas, controler.movement.canvas.transform);
                            }
                        }
                        StartCoroutine(ReturnToMenu());
                    }
                }
            }
        }
    }
Ejemplo n.º 9
0
    // Start is called before the first frame update

    void Start()
    {
        rb            = GetComponent <Rigidbody2D>();
        sparkles      = sparklesObject;
        ballControler = this;
    }