public void Awake() { var tileStyleRepository = new TileStyleRepository(); var tileStyle = tileStyleRepository.ObtainDefault(); var tileFactory = new TileFactory(); var boardFactory = new BoardFactory(tileFactory); var boardSettingsRepository = new BoardSettingsRepository(); var boardSettings = boardSettingsRepository.ObtainDefault(); var board = boardFactory.Create(boardSettings, tileStyle); var boardMouseEventsNotifier = new MouseEventsNotifier(board); boardMouseEventsNotifier.Enable(); var ballSelectionEventsNotifier = new BallSelectionEventsNotifier(boardMouseEventsNotifier); ballSelectionEventsNotifier.Enable(); var pathfinder = new Pathfinder(); var ballMoveControllerFactory = new BallMoveControllerFactory(pathfinder); var ballMoveController = ballMoveControllerFactory.Create(ballSelectionEventsNotifier); ballMoveController.Enable(); var ballBounceManager = new BallBounceManager(board); var ballBounceController = new BallBounceController(ballSelectionEventsNotifier, ballBounceManager); ballBounceController.Enable(); var ballMaterialSettingsRepository = new BallMaterialSettingsRepository(); var ballStyleRepository = new BallStyleRepositoryFactory(ballMaterialSettingsRepository).Create(); var ballLifetimeManagerSettingsRepository = new BallLifetimeManagerSettingsRepository(); var ballLifetimeManagerSettings = ballLifetimeManagerSettingsRepository.ObtainDefault(); var ballFactory = new BallFactory(); var random = new System.Random(); var ballSpawnManagerFactory = new BallSpawnManagerFactory( ballLifetimeManagerSettings, ballStyleRepository, ballFactory, random ); var ballColorPool = new BallColorPoolRepository().ObtainDefault(); ballSpawnManager = ballSpawnManagerFactory.Create(board, ballColorPool); var ballPopManager = new BallPopManager(board); var ballLifespanController = new BallLifespanController(ballSpawnManager, ballPopManager); ballLifespanController.Enable(); var tileColorStyle = new TileColorStyle( TileColorStyleHelper.CreateVariantColorGroup( tileStyle.ColorStyle.ForegroundColorGroup.IdleColor ), tileStyle.ColorStyle.BorderColorGroup ); var boardHighlightController = new BoardHighlightController(boardMouseEventsNotifier, tileColorStyle); boardHighlightController.Enable(); }
private void Awake() { Instance = this; }