static void Main(string[] args) { var taffy = new Candy("Orange", "Orange Saltwater Taffy", CandyType.Stretchy); taffy.SetRating(10); taffy.SetRating(5, "Just kinda liked it."); Console.WriteLine(taffy.ToString()); var myDogHead = new Dog(); myDogHead.Talk(); var martinHead = new Bald(); var astronaught = new Astronaut(); var fitTorso = new FitTorso(2); fitTorso.Crunch(12); var minifigure = new Minifigure(astronaught, fitTorso); minifigure.Greet(); Console.ReadLine(); }
private void SpawnBald(IArgs args) { Bald bald = baldPool.SpawnFromPool(args); enemiesAlive.Add(bald); bald.OnDamage += OnEnemyHit; bald.OnDeath += OnEnemyDeath; OnAddCollider?.Invoke(bald); }
public Player(Map main_map, String _name) { //Player id will be equal to player count player_id = player_count; player_count += 1; map = main_map; //set_countries_and_continents(); name = _name; bald = new Bald(); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); var myDogHead = new Dog(); var martinHead = new Bald(); var astronaught = new Astronaut(); Console.WriteLine(astronaught.Talk()); var fitTorso = new FitTorso(2, Sex.Female, Legos.Colors.Freckles); Console.Write(fitTorso.Sex); var minifigure = new Minifiguer(martinHead, fitTorso); minifigure.Greet(); Console.ReadKey(); }
static void Main(string[] args) { var myDogHead = new Dog(); myDogHead.Talk(); var martinHead = new Bald(); var notAnAstro = new Astronaut(); var fitTorso = new FitTorso(2); fitTorso.Crunch(12); var adamsLegs = new OrangeLegs(Length.Short); var minifigure = new Minifigure("Adam", martinHead, fitTorso, adamsLegs); minifigure.Greet(); Console.ReadLine(); }
static void Main(string[] args) { //Console.WriteLine("Welcome To Lego Land."); var myDogHead = new Dog(); var martinHead = new Bald(); var astronaut = new Astronaut(); var fitTorso = new FitTorso(2, Sex.Male, Colors.Freckles); fitTorso.Crunch(12); var adamsLegs = new OrangeLegs(Length.Short); var minifigure = new Minifigure("Adam", astronaut, fitTorso, adamsLegs); minifigure.Greet(); Console.ReadLine(); }