public void Shoot() { if (Fire < Bullet) { GameObject objeto = Instantiate(Bala); objeto.transform.position = transform.position; Fire++; //Daño = Random.Range (20,50); //print (Fire); Balas aux = objeto.GetComponent <Balas>(); if (sp.flipX == true) { aux.direccion = -1; } } if (Fire == Bullet && TimeShooting < Reloading) { TimeShooting = 0; Fire = 0; } }
void Shoot() { if (GameManager.gameEnded == false) { GameObject dirBala = (GameObject)Instantiate(prefabBala, dirBalas.position, dirBalas.rotation); Balas bullet = dirBala.GetComponent <Balas>(); if (bullet != null) { disparo.Play(); bullet.Skeek(target); } } }