//private int nextAno; //public string playerMessage = "O tempo parece passar tão rápido."; //public int tempoPadrao = 30; //public int tempoAvancado = 30000; // Use this for initialization void Start() { _player = GameObject.FindWithTag("Player"); _balao = _player.GetComponentInChildren <Balao> (); //_timer = _player.GetComponent<Timer> (); _data = GameObject.Find("PlayerData").GetComponent <PlayerData> (); //_mov= _player.GetComponent<Movimento> (); //if (_mov.exit==scenarioExit){ // _player.transform.position = playerStart.transform.position; //} }
public ActionResult Store(Balao balao) { return(View()); }
void Start() { balao = GetComponent <Balao> (); }