public TextureEntry(
     string name,
     bool isLocal,
     BakedTextureIndex bakedTextureIndex = BakedTextureIndex.NumIndices,
     string defaultImageName             = "",
     WearableType wearableType           = WearableType.Invalid)
 {
     IsLocal = isLocal;
     IsBaked = !isLocal;
     IsUsedByBakedTexture = bakedTextureIndex != BakedTextureIndex.NumIndices;
     BakedTextureIndex    = bakedTextureIndex;
     DefaultImageName     = defaultImageName;
     WearableType         = wearableType;
 }
        /// <summary>
        /// Baked textures are composites of textures; for each such composited texture,
        /// map it to the baked texture.
        /// </summary>
        protected void CreateAssociations()
        {
            foreach (KeyValuePair <BakedTextureIndex, BakedEntry> keyValuePair in BakedTextures)
            {
                BakedTextureIndex bakedIndex = keyValuePair.Key;
                BakedEntry        bakedEntry = keyValuePair.Value;

                // For each texture that this baked texture index affects, associate those textures
                // with this baked texture index.
                foreach (TextureIndex textureIndex in bakedEntry.LocalTextures)
                {
                    Textures[textureIndex].IsUsedByBakedTexture = true;
                    Textures[textureIndex].BakedTextureIndex    = bakedIndex;
                }
            }
        }
 /// <summary>
 /// Convert from baked texture to associated texture; e.g. BAKED_HEAD -> TEX_HEAD_BAKED
 /// </summary>
 /// <param name="index"></param>
 public static TextureIndex BakedToLocalTextureIndex(BakedTextureIndex index)
 {
     return(Instance.BakedTextures[index].TextureIndex);
 }
 /// <summary>
 ///
 /// </summary>
 /// <param name="bakedTextureIndex"></param>
 /// <param name="name">Name of mesh type as they are used in avatar_lad.xml</param>
 /// <param name="lod"></param>
 public MeshEntry(BakedTextureIndex bakedTextureIndex, string name, byte lod)
 {
     BakedTextureIndex = bakedTextureIndex;
     Name = name;
     Lod  = lod;
 }