private void Start() { BaddyLaser = Instantiate(BaddyLaserPrefab, gameObject.transform.position, Quaternion.identity); LaserSprite = BaddyLaser.GetComponentInChildren <SpriteRenderer>(); collidingPlayers = BaddyLaser.GetComponent <CollidingPlayers>(); collidingEnvironment = BaddyLaser.GetComponent <CollidingEnvironment>(); BaddyLaser.SetActive(false); Bmgr = gameObject.GetComponent <BaddyAttackManager>(); }
void Start() { movement = new ScaryCuboidMoveController(gameObject, Speed, timeToNextMove); attackManager = GetComponent <BaddyAttackManager>(); }