// Start is called before the first frame update
 void Start()
 {
     n          = Model.GetInstance().GetNumCells(0);
     iterations = BacteriaFactory.GetIterations();
     CellDoneHandler.Setup(n);
     StartCoroutine(Load());
     ExportHandler.init();
 }
    private static String CreateDirPath()
    {
        BacteriaFactory b          = BacteriaFactory.GetInstance();
        Model           m          = Model.GetInstance();
        String          enviroMode = m.environment.IsDynamic() ? "Dynamic": "Static";
        String          death      = b.GetLifeRegulator() is LifeRegulator ? "Death" : "Immortal";

        return(Application.dataPath + "/Exports/" + b.GetRegulatorType().ToString() + "_" + death + "_" + m.GetNumCells(0) + "_" +
               enviroMode + "_" + BacteriaFactory.GetIterations() + "_" + timeStamp + "/");
    }
Ejemplo n.º 3
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    public void OnEndSimClick() //called when the user clicks the end sim button to open the stat page
    {
        endSimButton.gameObject.SetActive(false);
        endSimScreen.gameObject.SetActive(true);
        prevTimeScaleFactor = model.GetTimeScaleFactor();
        model.SetTimeScaleFactor(0);

        //Update the texts for the end screen
        numOfCells.text      = "Number of Bacteria: " + model.GetCells().Count;
        numOfIterations.text = "Number of Iterations: " + BacteriaFactory.GetIterations();
        timeElapsed.text     = "Time elapsed: " + FormatTimeString();
    }
Ejemplo n.º 4
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    //Calculates the average ligand consentration for each time step
    private float[] CalculateAverageLigandC()
    {
        if (allCells.Count == 0)
        {
            return(null);
        }

        float[] averageLigandC = new float[BacteriaFactory.GetIterations()];

        for (int i = 0; i < averageLigandC.Length; i++) //for each iteration
        {
            float averageC = 0;
            for (int j = 0; j < cells[i + 1].Count; j++) //for the cells present in that iteration
            {
                averageC += (float)((ForwardInternals)cells[i + 1][j].GetInternals()).GetInternalStates()[i + 1].l;
            }

            averageLigandC[i] = (cells[i + 1].Count != 0 ? averageC / cells[i + 1].Count : 0);
        }

        return(averageLigandC);
    }
    public void Run()
    {
        Model model = Model.GetInstance();

        for (int k = 0; k < runs; k++) //simulates m different runs only showing the last one but exporting the data for the rest
        {
            if (k != 0)
            { //reset data if not the first run (since that is already setup elsewhere in the code)
                model.SetupCells(n, iterations);
                model.CreateCells(n);
            }

            for (simulatedStep = 1; simulatedStep <= iterations; simulatedStep++) //Simulate the cells one timestep at a time
            {
                model.SimulateTimeStep(simulatedStep);
            }


            model.ExportData(n, BacteriaFactory.GetIterations());
        }

        model.GetAverageLigandC();
    }