Ejemplo n.º 1
0
    /// <summary>
    /// Initializes all the window specific variables.
    /// </summary>
    void InitializeWindow()
    {
        headerTex = new Texture2D(1, 1);
        headerTex.SetPixel(0, 0, new Color(0.5f, 0.2f, 0.8f));
        headerTex.Apply();

        battleEditor.InitializeWindow();
        characterEditor.InitializeWindow();
        enemyEditor.InitializeWindow();
        backgroundEditor.InitializeWindow();
        itemEditor.InitializeWindow();
        moduleEditor.InitializeWindow();
    }
Ejemplo n.º 2
0
    /// <summary>
    /// Initializes all the window specific variables.
    /// </summary>
    void InitializeWindow()
    {
        headerTex = new Texture2D(1, 1);
        headerTex.SetPixel(0, 0, new Color(0.5f, 0.2f, 0.8f));
        headerTex.Apply();

        // divider style
        horizontalLine = new GUIStyle();
        horizontalLine.normal.background = EditorGUIUtility.whiteTexture;
        horizontalLine.margin            = new RectOffset(0, 0, 4, 4);
        horizontalLine.fixedHeight       = 1;

        missionEditor.InitializeWindow();
        mapEditor.InitializeWindow();
        characterEditor.InitializeWindow();
        classEditor.InitializeWindow();
        itemEditor.InitializeWindow();
        upgradeEditor.InitializeWindow();
        skillEditor.InitializeWindow();
        backgroundEditor.InitializeWindow();
        portraitEditor.InitializeWindow();
    }