Ejemplo n.º 1
0
    public override void PressButton(int buttonId)
    {
        //Press the corresponding button
        switch (buttonId)
        {
        case 0:
            if (gestureQuickUIButton.interactable)
            {
                gestureQuickButton.Press();
            }
            break;

        case 1:
            if (gestureHeavyUIButton.interactable)
            {
                gestureHeavyButton.Press();
            }
            break;

        case 2:
            if (gestureSpecialUIButton.interactable)
            {
                gestureSpecialButton.Press();
            }
            break;

        case 3:
            if (gestureOffensiveUIButton.interactable)
            {
                gestureOffensiveButton.Press();
            }
            break;

        case 4:
            if (gestureDefensiveUIButton.interactable)
            {
                gestureDefensiveButton.Press();
            }
            break;

        case 5:
            startButton.Press();
            break;

        case 6:
            restartButton.Press();
            break;

        case 7:
            backButton.Press();
            break;
        }
    }
    public override void PressButton(int buttonId)
    {
        //Press the corresponding button
        switch (buttonId)
        {
        case 0:
            if (leftFireUIButton.interactable)
            {
                leftFireButton.Press();
            }
            break;

        case 1:
            if (leftWaterUIButton.interactable)
            {
                leftWaterButton.Press();
            }
            break;

        case 2:
            if (leftEarthUIButton.interactable)
            {
                leftEarthButton.Press();
            }
            break;

        case 3:
            if (leftAirUIButton.interactable)
            {
                leftAirButton.Press();
            }
            break;

        case 4:
            if (rightFireUIButton.interactable)
            {
                rightFireButton.Press();
            }
            break;

        case 5:
            if (rightWaterUIButton.interactable)
            {
                rightWaterButton.Press();
            }
            break;

        case 6:
            if (rightEarthUIButton.interactable)
            {
                rightEarthButton.Press();
            }
            break;

        case 7:
            if (rightAirUIButton.interactable)
            {
                rightAirButton.Press();
            }
            break;

        case 8:
            if (fightUIButton.interactable)
            {
                fightButton.Press();
            }
            break;

        case 9:
            backButton.Press();
            break;

        default:
            break;
        }
    }