Ejemplo n.º 1
0
    private void OnCollisionEnter2D(Collision2D other)
    {
        //we also add a debug log to know what the projectile touch
        Debug.Log("Projectile Collision with " + other.gameObject);

        BackAndForth enemyController = other.gameObject.GetComponent <BackAndForth>();

        if (enemyController != null)
        {
            enemyController.Fix();
        }

        Destroy(gameObject);
    }