// Update is called once per frame void Update() { BT_EASY.SetActive(LevelVisible); BT_NORMAL.SetActive(LevelVisible); BT_HARD.SetActive(LevelVisible); BT_EXTREME.SetActive(LevelVisible); BT_4.SetActive(BoardVisible); BT_3.SetActive(BoardVisible); BT_2.SetActive(BoardVisible); BT_PLAYER_2.SetActive(PlayerVisible); BT_COMPUTER.SetActive(PlayerVisible); BT_SINGLE.SetActive(PlayerVisible); BoardScript.txt.text = BOARD != 6 ? BOARD + "x" + BOARD : "3x2"; PlayerScript.txt.text = PLAYER; switch (LEVEL) { case 1: LevelScript.txt.text = "EASY"; break; case 2: LevelScript.txt.text = "NORMAL"; break; case 3: LevelScript.txt.text = "HARD"; break; case 4: LevelScript.txt.text = "EXTREME"; break; } }
void Start() { BT_EASY.SetActive(LevelVisible); BT_NORMAL.SetActive(LevelVisible); BT_HARD.SetActive(LevelVisible); BT_EXTREME.SetActive(LevelVisible); BT_2.SetActive(BoardVisible); BT_3.SetActive(BoardVisible); BT_4.SetActive(BoardVisible); BT_PLAYER_2.SetActive(PlayerVisible); BT_COMPUTER.SetActive(PlayerVisible); BT_SINGLE.SetActive(PlayerVisible); }